Player Matchup

Baron Samedi
Baron Samedi
Platinum II
Uatank
Baron Samedi
Platinum II
Level 69
God Stats
2W - 2L
1,525 SR
Queue Stats
124W - 123L
1,826 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 69
1,525 SR
1,826 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,570 SR
1,689 MMR
Izanami
Izanami
Bronze III
TheScrewdriver
Izanami
Bronze III
Level 66
God Stats
0W - 3L
1,570 SR
Queue Stats
23W - 23L
1,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Uatank
Baron Samedi
20
7 / 0 / 0
16,092
847
30,505
21,819
20,534
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
VulcanKaliSkadiHeraUllr

VS

Bans
BellonaHou YiGilgameshAnhurBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 0
12,062
635
7,049
33,479
30,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Baron Samedi
Uatank
Baron Samedi
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,505
Damage
7,049
21,819
Taken
33,479
20,534
Mitigated
30,616
14,896
Healing
2,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,049
3,952
0
2,333
33,479
30,616
0
30,017
2,838
0
86,134
W
Baron Samedi
Uatank
Baron Samedi
30,505
3,409
0
14,896
21,819
20,534
2,564
214
21,605
155,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,092
Gold Earned
12,062
220
Minions Killed
154
15
Camps Cleared
1
354,321
Distance Traveled
345,361
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,062
635
154
8
1
345,361
5
W
Baron Samedi
16,092
847
220
12
15
354,321
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role