Player Matchup

Atlas
Atlas
Jamal-2d
Atlas
Level 130
God Stats
47W - 46L
1,544 SR
Queue Stats
538W - 615L
1,447 Elo+
Solo
Medusa
Medusa
Oossooss11
Medusa
Level 43
God Stats
10W - 21L
1,349 SR
Queue Stats
92W - 111L
1,390 Elo+
Party 3
Hercules
Hercules
TwIsT126
Hercules
Level 108
God Stats
4W - 10L
1,387 SR
Queue Stats
419W - 461L
1,443 Elo+
Party 3
Sol
Sol
itsAcademic
Sol
Level 97
God Stats
2W - 4L
1,456 SR
Queue Stats
396W - 453L
1,401 Elo+
Solo
Bastet
Bastet
kmani801
Bastet
Level 57
God Stats
15W - 16L
1,484 SR
Queue Stats
116W - 138L
1,397 Elo+
Party 3
Team Averages
Level 87
1,444 SR
1,415 Elo+

VS

Team Averages
Level 71
1,480 SR
1,391 Elo+
Hun Batz
Hun Batz
DarkKniightt03
Hun Batz
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 40L
1,240 Elo+
Party 1
Medusa
Medusa
Titanorius
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 18L
1,286 Elo+
Party 1
Sol
Sol
Wannygator
Sol
Level 119
God Stats
6W - 6L
1,514 SR
Queue Stats
392W - 332L
1,552 Elo+
Party 2
Anubis
Anubis
lafrite-6200
Anubis
Level 46
God Stats
8W - 10L
1,393 SR
Queue Stats
140W - 177L
1,377 Elo+
Party 1
Chang'e
Chang'e
zRed_Leopard
Chang'e
Level 74
God Stats
26W - 31L
1,492 SR
Queue Stats
425W - 428L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Jamal-2d
Atlas
13
0 / 0 / 9
8,515
405
4,010
13,119
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Oossooss11
Medusa
16
3 / 6 / 1
9,351
445
6,847
13,471
3,411
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
TwIsT126
Hercules
15
3 / 5 / 3
9,577
456
7,067
21,799
16,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
5 / 6 / 4
10,383
494
11,228
14,585
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
kmani801
Bastet
17
7 / 5 / 6
11,005
524
12,322
14,882
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
7 / 4 / 8
11,070
527
12,886
14,629
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Titanorius
Medusa
14
2 / 4 / 4
9,024
430
6,425
9,023
2,668
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 4 / 2
12,743
607
19,871
17,685
7,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
16
2 / 3 / 4
9,747
464
7,026
10,769
4,238
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
zRed_Leopard
Chang'e
18
2 / 3 / 9
11,290
538
11,156
13,864
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
49
18
Kills
22
22
Deaths
18
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
7
4
8
2.75
L
Atlas
Jamal-2d
Atlas
0
0
9
4.5
L
Medusa
Oossooss11
Medusa
3
6
1
0.58
W
Medusa
Titanorius
Medusa
2
4
4
1
L
Hercules
TwIsT126
Hercules
3
5
3
0.9
W
9
4
2
2.5
L
5
6
4
1.17
L
Bastet
kmani801
Bastet
7
5
6
2
W
Anubis
2
3
4
1.33
W
Chang'e
zRed_Leopard
Chang'e
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,474
Damage
57,364
77,856
Taken
65,970
41,963
Mitigated
24,155
26,448
Healing
28,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
12,886
3,766
394
3,904
14,629
5,286
577
2,801
11,627
0
71,654
L
Atlas
Jamal-2d
Atlas
4,010
1,175
328
2,552
13,119
11,911
0
5,344
7,775
25,749
0
L
Medusa
Oossooss11
Medusa
6,847
1,894
0
3,388
13,471
3,411
0
5,895
7,576
0
63,852
W
Medusa
Titanorius
Medusa
6,425
2,599
312
1,461
9,023
2,668
320
1,608
7,415
0
33,858
L
Hercules
TwIsT126
Hercules
7,067
1,717
296
9,392
21,799
16,842
0
10,342
11,457
0
46,911
W
19,871
7,843
16
9,469
17,685
7,566
2,640
4,537
12,865
92,034
12,489
L
11,228
2,527
0
4,747
14,585
5,191
0
8,373
6,212
68,871
6,070
L
Bastet
kmani801
Bastet
12,322
4,156
0
5,745
14,882
4,608
0
5,783
9,099
0
59,975
W
Anubis
7,026
328
263
3,896
10,769
4,238
1,608
1,588
9,138
61,068
0
W
Chang'e
zRed_Leopard
Chang'e
11,156
205
1,215
7,731
13,864
4,397
170
4,228
9,435
75,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,831
Gold Earned
53,874
449
Minions Killed
556
0
Camps Cleared
0
1,960,980
Distance Traveled
1,891,933
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,070
527
113
5
0
382,644
3
L
Atlas
8,515
405
32
2
0
383,041
3
L
Medusa
9,351
445
110
5
0
369,215
4
W
Medusa
9,024
430
59
3
0
364,981
2
L
Hercules
9,577
456
89
4
0
416,630
3
W
Sol
12,743
607
143
7
0
369,617
5
L
Sol
10,383
494
124
6
0
359,201
0
L
Bastet
11,005
524
94
4
0
432,893
0
W
Anubis
9,747
464
112
5
0
364,367
5
W
Chang'e
11,290
538
129
6
0
410,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role