Player Matchup

Sol
Sol
KillerQueen2719
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 105L
1,212 Elo+
Party 1
Ullr
Ullr
LVBK777KUSH
Ullr
Level 105
God Stats
0W - 2L
1,274 SR
Queue Stats
271W - 305L
1,295 Elo+
Solo
Hades
Hades
PlayboiiMiltt
Hades
Level 53
God Stats
5W - 6L
1,419 SR
Queue Stats
155W - 167L
1,361 Elo+
Solo
Izanami
Izanami
Wagner_Veiga
Izanami
Level 55
God Stats
15W - 30L
1,324 SR
Queue Stats
70W - 110L
1,259 Elo+
Party 1
Ymir
Ymir
loktarogar989
Ymir
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 63L
1,385 Elo+
Solo
Team Averages
Level 57
1,403 SR
1,302 Elo+

VS

Team Averages
Level 81
1,347 SR
1,352 Elo+
Chaac
Chaac
Ck XxWaterxX
Chaac
Level 38
God Stats
14W - 12L
1,455 SR
Queue Stats
40W - 35L
1,306 Elo+
Solo
Atlas
Atlas
DosBlacNMild
Atlas
Level 109
God Stats
12W - 20L
1,417 SR
Queue Stats
679W - 760L
1,345 Elo+
Solo
Janus
Janus
Kwood450
Janus
Level 69
God Stats
3W - 7L
1,243 SR
Queue Stats
45W - 58L
1,273 Elo+
Solo
Ullr
Ullr
Valasphere
Ullr
Level 108
God Stats
1W - 3L
1,272 SR
Queue Stats
180W - 174L
1,402 Elo+
Solo
Fenrir
Fenrir
diablo13981
Fenrir
Level 82
God Stats
12W - 13L
1,349 SR
Queue Stats
122W - 138L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,506
342
2,893
7,643
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 6 / 1
7,950
418
3,539
11,280
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 5 / 0
8,859
466
8,583
15,215
14,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Wagner_Veiga
Izanami
14
1 / 8 / 0
8,519
448
1,566
11,190
3,218
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 6 / 0
7,412
390
2,854
15,769
13,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
9,181
483
5,694
6,918
4,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

14
3 / 0 / 8
8,749
460
4,808
8,701
5,785
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Kwood450
Janus
15
7 / 0 / 9
9,316
490
11,865
5,153
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 1 / 4
8,661
456
6,346
6,478
2,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
18
12 / 2 / 9
10,989
578
14,863
15,796
6,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
62
3
Kills
29
29
Deaths
3
1
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
3
0
8
7
L
0
4
0
0
W
Janus
Kwood450
Janus
7
0
9
11.5
L
0
6
1
0.08
L
2
5
0
0.4
W
0
1
4
2
L
Izanami
Wagner_Veiga
Izanami
1
8
0
0.13
W
Fenrir
12
2
9
8.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,435
Damage
43,576
61,097
Taken
43,046
37,572
Mitigated
21,645
11,671
Healing
15,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,694
676
0
1,774
6,918
4,893
718
1,140
5,735
0
47,820
W
4,808
1,649
364
2,367
8,701
5,785
264
2,944
5,757
36,388
0
L
2,893
0
307
1,265
7,643
1,701
0
2,489
4,860
24,816
0
W
Janus
Kwood450
Janus
11,865
1,346
0
750
5,153
1,639
0
1,651
3,463
42,764
0
L
3,539
2,024
0
1,206
11,280
4,595
765
3,927
7,179
0
45,903
L
8,583
1,143
177
5,230
15,215
14,584
196
1,549
13,568
44,331
0
W
6,346
2,667
164
843
6,478
2,622
148
3,403
2,707
0
47,996
L
Izanami
Wagner_Veiga
Izanami
1,566
296
0
1,360
11,190
3,218
1,069
3,154
7,760
0
45,001
W
Fenrir
14,863
4,960
0
9,256
15,796
6,706
310
4,502
10,945
0
79,920
L
2,854
505
0
2,126
15,769
13,474
90
5,342
10,401
30,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
46,896
350
Minions Killed
407
0
Camps Cleared
0
1,372,755
Distance Traveled
1,710,267
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,181
483
84
4
0
336,039
1
W
Atlas
8,749
460
61
3
0
334,048
7
L
Sol
6,506
342
42
2
0
286,037
6
W
Janus
9,316
490
56
3
0
341,259
3
L
Ullr
7,950
418
93
5
0
309,373
2
L
Hades
8,859
466
84
4
0
277,185
0
W
Ullr
8,661
456
90
5
0
303,104
7
L
Izanami
8,519
448
91
5
0
233,410
0
W
Fenrir
10,989
578
116
6
0
395,817
0
L
Ymir
7,412
390
40
2
0
266,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role