Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BahlsaQ
Anhur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,929 Elo+
Party 1
Baron Samedi
Baron Samedi
Bunbombardment
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 28L
1,773 Elo+
Party 1
Atlas
Atlas
DragonTamer1209
Atlas
Level 148
God Stats
19W - 19L
1,690 SR
Queue Stats
1,133W - 1,077L
1,569 Elo+
Party 2
Sylvanus
Sylvanus
watcherofchaos1
Sylvanus
Level 109
God Stats
6W - 11L
1,411 SR
Queue Stats
258W - 238L
1,583 Elo+
Party 2
Team Averages
Level 100
1,520 SR
1,671 Elo+

VS

Team Averages
Level 81
1,585 SR
1,575 Elo+
Heimdallr
Heimdallr
DistantInsanity
Heimdallr
Level 120
God Stats
2W - 4L
1,740 SR
Queue Stats
59W - 49L
1,557 Elo+
Party 3
King Arthur
King Arthur
Gooobtser
King Arthur
Level 104
God Stats
6W - 10L
1,421 SR
Queue Stats
236W - 208L
1,593 Elo+
Party 3
Hercules
Hercules
Skooze
Hercules
Level 81
God Stats
15W - 6L
1,621 SR
Queue Stats
180W - 159L
1,591 Elo+
Party 3
Chang'e
Chang'e
UncleBrett
Chang'e
Level 31
God Stats
0W - 1L
1,433 SR
Queue Stats
34W - 25L
1,538 Elo+
Party 3
Ganesha
Ganesha
UncleFrankiie
Ganesha
Level 69
God Stats
14W - 11L
1,708 SR
Queue Stats
172W - 142L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
13 / 1 / 8
12,060
603
17,934
18,247
8,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
BahlsaQ
Anhur
14
0 / 5 / 4
8,977
449
3,227
14,888
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Bunbombardment
Baron Samedi
19
7 / 2 / 8
11,769
588
18,681
11,988
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
4 / 0 / 5
12,010
601
10,066
13,497
13,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
14
0 / 3 / 14
9,476
474
4,543
14,850
17,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DistantInsanity
Heimdallr
16
5 / 2 / 1
10,128
506
9,565
7,461
2,672
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Gooobtser
King Arthur
16
1 / 5 / 2
10,126
506
8,801
17,120
11,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
Skooze
Hercules
15
2 / 8 / 4
9,302
465
8,193
16,000
6,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
UncleBrett
Chang'e
13
2 / 6 / 0
8,761
438
5,035
11,716
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
14
0 / 3 / 5
8,599
430
6,026
19,557
17,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
24
Kills
10
11
Deaths
24
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
1
8
17
W
Anhur
BahlsaQ
Anhur
0
5
4
0.4
W
Baron Samedi
Bunbombardment
Baron Samedi
7
2
8
5.5
L
Heimdallr
DistantInsanity
Heimdallr
5
2
1
2.75
W
4
0
5
6.5
L
King Arthur
Gooobtser
King Arthur
1
5
2
0.4
L
Hercules
Skooze
Hercules
2
8
4
0.5
L
Chang'e
UncleBrett
Chang'e
2
6
0
0.33
L
Ganesha
0
3
5
0.83
W
Sylvanus
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,451
Damage
37,620
73,470
Taken
71,854
48,953
Mitigated
40,818
30,335
Healing
17,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,934
5,737
0
5,077
18,247
8,630
272
2,491
15,562
0
90,644
W
Anhur
BahlsaQ
Anhur
3,227
667
0
4,893
14,888
3,797
1,175
944
13,898
0
53,579
W
Baron Samedi
Bunbombardment
Baron Samedi
18,681
1,607
3,077
5,504
11,988
5,946
237
3,153
8,588
104,024
0
L
Heimdallr
DistantInsanity
Heimdallr
9,565
1,543
0
1,386
7,461
2,672
13
1,212
6,249
0
73,627
W
10,066
2,702
0
4,981
13,497
13,261
47
517
12,334
85,455
0
L
King Arthur
Gooobtser
King Arthur
8,801
1,813
0
4,232
17,120
11,880
282
7,721
8,479
0
65,470
L
Hercules
Skooze
Hercules
8,193
3,081
0
3,658
16,000
6,459
315
6,258
9,637
0
58,218
L
Chang'e
UncleBrett
Chang'e
5,035
284
801
2,939
11,716
2,708
0
6,874
4,842
32,854
0
L
Ganesha
6,026
208
97
4,537
19,557
17,099
159
10,147
9,357
30,855
0
W
Sylvanus
4,543
1,360
2,450
4,353
14,850
17,319
176
3,568
11,005
23,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,292
Gold Earned
46,916
581
Minions Killed
496
0
Camps Cleared
0
1,991,690
Distance Traveled
1,943,508
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,060
603
109
5
0
418,105
4
W
Anhur
8,977
449
95
5
0
392,533
4
W
Baron Samedi
11,769
588
161
8
0
399,956
5
L
Heimdallr
10,128
506
156
8
0
379,522
9
W
Atlas
12,010
601
180
9
0
387,743
3
L
King Arthur
10,126
506
133
7
0
420,956
5
L
Hercules
9,302
465
104
5
0
382,010
2
L
Chang'e
8,761
438
82
4
0
376,141
5
L
Ganesha
8,599
430
21
1
0
384,879
5
W
Sylvanus
9,476
474
36
2
0
393,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role