Player Matchup

Nemesis
Nemesis
JakeyBakey
Nemesis
Level 28
God Stats
3W - 5L
1,600 SR
Queue Stats
172W - 139L
1,569 Elo+
Party 1
Sol
Sol
SolidAssassin36
Sol
Level 57
God Stats
11W - 9L
1,410 SR
Queue Stats
314W - 353L
1,488 Elo+
Solo
Mercury
Mercury
TovoSoFlashy
Mercury
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
216W - 174L
1,588 Elo+
Party 1
Team Averages
Level 70
1,503 SR
1,548 Elo+

VS

Team Averages
Level 71
1,544 SR
1,315 Elo+
Achilles
Achilles
ClutchGod33
Achilles
Level 104
God Stats
11W - 6L
1,668 SR
Queue Stats
91W - 62L
1,707 Elo+
Solo
Baron Samedi
Baron Samedi
LordAdox
Baron Samedi
Level 85
God Stats
1W - 0L
1,464 SR
Queue Stats
9W - 12L
1,152 Elo+
Party 2
Atlas
Atlas
PowerHouse3
Atlas
Level 23
God Stats
5W - 2L
1,500 SR
Queue Stats
6W - 7L
1,085 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JakeyBakey
Nemesis
12
2 / 6 / 5
9,510
559
12,176
15,241
8,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 9 / 6
9,851
579
14,143
17,226
5,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
TovoSoFlashy
Mercury
14
5 / 7 / 3
10,519
619
9,396
12,903
4,253
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ClutchGod33
Achilles
17
10 / 0 / 11
12,570
739
16,313
17,645
25,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
LordAdox
Baron Samedi
16
10 / 6 / 8
12,736
749
14,880
14,116
5,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 15
11,900
700
6,826
17,086
16,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
8
Kills
22
22
Deaths
8
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Achilles
ClutchGod33
Achilles
10
0
11
15.5
L
Nemesis
JakeyBakey
Nemesis
2
6
5
0.75
W
Baron Samedi
LordAdox
Baron Samedi
10
6
8
2.33
W
2
2
15
4.75
L
1
9
6
0.44
L
Mercury
TovoSoFlashy
Mercury
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,715
Damage
38,019
45,370
Taken
48,847
18,290
Mitigated
47,811
7,468
Healing
19,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ClutchGod33
Achilles
16,313
4,547
0
7,822
17,645
25,334
472
4,613
12,553
8,011
37,105
L
Nemesis
JakeyBakey
Nemesis
12,176
2,559
0
2,026
15,241
8,878
0
6,591
8,200
0
26,117
W
Baron Samedi
LordAdox
Baron Samedi
14,880
733
3,503
4,038
14,116
5,890
655
4,431
9,177
47,409
0
W
6,826
2,155
0
4,385
17,086
16,587
1,073
5,684
11,221
20,590
0
L
14,143
2,274
0
3,725
17,226
5,159
116
10,076
6,462
45,255
0
L
Mercury
TovoSoFlashy
Mercury
9,396
5,230
0
1,717
12,903
4,253
0
7,065
5,428
0
31,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,880
Gold Earned
37,206
146
Minions Killed
150
8
Camps Cleared
6
838,881
Distance Traveled
933,330
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,570
739
57
3
3
332,905
2
L
Nemesis
9,510
559
33
2
1
277,167
1
W
Baron Samedi
12,736
749
75
4
3
289,852
2
W
Atlas
11,900
700
18
1
0
310,573
1
L
Sol
9,851
579
63
4
5
252,219
1
L
Mercury
10,519
619
50
3
2
309,495
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role