Player Matchup

Atlas
Atlas
Slayajay
Atlas
Level 119
God Stats
83W - 82L
1,609 SR
Queue Stats
608W - 654L
1,502 Elo+
Party 1
Vamana
Vamana
UsedToBeJg
Vamana
Level 85
God Stats
2W - 3L
1,502 SR
Queue Stats
230W - 217L
1,520 Elo+
Solo
Thanatos
Thanatos
WeCanDoDabs
Thanatos
Level 123
God Stats
6W - 8L
1,452 SR
Queue Stats
48W - 49L
1,511 Elo+
Solo
Chiron
Chiron
WhoYaNewDad
Chiron
Level 129
God Stats
5W - 7L
1,749 SR
Queue Stats
526W - 547L
1,476 Elo+
Party 1
Eset
Eset
alumini11
Eset
Level 66
God Stats
0W - 2L
1,221 SR
Queue Stats
55W - 55L
1,513 Elo+
Solo
Team Averages
Level 104
1,507 SR
1,504 Elo+

VS

Team Averages
Level 80
1,475 SR
1,448 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
MeritedPond16
Fenrir
Level 53
God Stats
2W - 3L
1,424 SR
Queue Stats
55W - 75L
1,345 Elo+
Party 2
Atlas
Atlas
OverQuill179
Atlas
Level 65
God Stats
1W - 2L
1,465 SR
Queue Stats
63W - 82L
1,426 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PinguChan69
Morgan Le Fay
Level 68
God Stats
1W - 4L
1,471 SR
Queue Stats
138W - 119L
1,459 Elo+
Party 2
Bellona
Bellona
SosaDropEmOff_
Bellona
Level 98
God Stats
10W - 11L
1,514 SR
Queue Stats
509W - 515L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Slayajay
Atlas
10
1 / 3 / 6
6,587
507
3,266
8,916
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Vamana
UsedToBeJg
Vamana
10
0 / 2 / 0
5,955
458
4,906
11,945
6,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
WeCanDoDabs
Thanatos
10
2 / 2 / 0
5,985
460
3,117
6,695
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
10
3 / 5 / 3
6,539
503
5,668
8,268
2,392
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
11
3 / 5 / 0
6,745
519
7,854
8,360
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
8 / 4 / 1
8,038
618
8,895
11,352
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 2 / 6
6,786
522
4,837
7,366
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 9
6,217
478
4,636
9,705
5,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
PinguChan69
Morgan Le Fay
12
2 / 1 / 2
7,655
589
5,326
5,537
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 0 / 0
7,597
584
7,786
8,576
7,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
9
Kills
17
17
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
4
1
2.13
W
2
2
6
2.5
W
1
3
9
1.83
W
Morgan Le Fay
PinguChan69
Morgan Le Fay
2
1
2
3
L
Atlas
Slayajay
Atlas
1
3
6
1.33
W
4
0
0
4
L
Vamana
UsedToBeJg
Vamana
0
2
0
0
L
Thanatos
WeCanDoDabs
Thanatos
2
2
0
1
L
Chiron
3
5
3
0.9
L
Eset
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,811
Damage
31,480
44,184
Taken
42,536
17,337
Mitigated
20,139
18,313
Healing
15,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,895
2,913
131
5,283
11,352
2,916
255
3,854
7,348
55,178
0
W
4,837
495
0
1,922
7,366
2,363
671
919
6,401
0
27,941
W
4,636
1,132
420
2,985
9,705
5,455
261
3,654
5,963
11,784
0
W
Morgan Le Fay
PinguChan69
Morgan Le Fay
5,326
305
0
945
5,537
1,939
44
2,239
3,140
46,723
0
L
Atlas
Slayajay
Atlas
3,266
915
136
3,952
8,916
3,677
0
5,127
3,482
17,834
0
W
7,786
2,543
0
3,757
8,576
7,466
0
122
8,450
0
40,895
L
Vamana
UsedToBeJg
Vamana
4,906
1,932
0
5,280
11,945
6,240
0
414
11,448
0
32,379
L
Thanatos
WeCanDoDabs
Thanatos
3,117
407
0
5,106
6,695
2,413
0
1,531
5,016
0
27,470
L
Chiron
5,668
2,329
609
1,577
8,268
2,392
631
5,301
2,618
0
33,642
L
Eset
7,854
48
0
1,653
8,360
2,615
212
5,151
2,763
35,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
36,293
261
Minions Killed
332
0
Camps Cleared
0
1,268,601
Distance Traveled
1,350,317
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,038
618
94
7
0
251,848
3
W
Fenrir
6,786
522
51
4
0
291,046
1
W
Atlas
6,217
478
12
1
0
269,845
1
W
Morgan Le Fay
7,655
589
100
8
0
267,586
3
L
Atlas
6,587
507
24
2
0
250,555
1
W
Bellona
7,597
584
75
6
0
269,992
4
L
Vamana
5,955
458
58
4
0
258,807
0
L
Thanatos
5,985
460
55
4
0
278,634
0
L
Chiron
6,539
503
67
5
0
234,002
3
L
Eset
6,745
519
57
4
0
246,603
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role