Player Matchup

Horus
Horus
Carloshubsche
Horus
Level 89
God Stats
7W - 6L
1,549 SR
Queue Stats
220W - 212L
1,504 Elo+
Party 3
Medusa
Medusa
ChaCortaREX
Medusa
Level 125
God Stats
6W - 4L
1,613 SR
Queue Stats
443W - 432L
1,441 Elo+
Party 3
Cliodhna
Cliodhna
Josucention
Cliodhna
Level 122
God Stats
18W - 19L
1,542 SR
Queue Stats
388W - 371L
1,543 Elo+
Party 2
Zeus
Zeus
agustinpietra
Zeus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 58L
1,405 Elo+
Party 2
Cerberus
Cerberus
alan13569
Cerberus
Level 36
God Stats
4W - 3L
1,459 SR
Queue Stats
99W - 131L
1,458 Elo+
Party 3
Team Averages
Level 80
1,533 SR
1,470 Elo+

VS

Team Averages
Level 32
1,568 SR
1,370 Elo+
Izanami
Izanami
Cudi_DaKid
Izanami
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 63L
1,328 Elo+
Party 1
King Arthur
King Arthur
Gamble02
King Arthur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 220L
1,395 Elo+
Party 4
Thor
Thor
Kovu_TheKid
Thor
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 72L
1,357 Elo+
Party 1
Sol
Sol
WhiskeeOnIce
Sol
Level 24
God Stats
1W - 2L
1,765 SR
Queue Stats
113W - 155L
1,381 Elo+
Party 4
Khepri
Khepri
xXasylumkidXx
Khepri
Level 28
God Stats
17W - 12L
1,574 SR
Queue Stats
44W - 52L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,526
653
3,060
4,344
2,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
9 / 0 / 2
6,401
640
7,356
3,776
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
Josucention
Cliodhna
10
5 / 1 / 2
6,265
627
5,331
6,034
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 4
5,490
549
2,657
2,872
857
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
alan13569
Cerberus
9
2 / 0 / 7
5,944
594
1,948
6,243
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cudi_DaKid
Izanami
7
0 / 5 / 0
4,471
447
1,925
4,452
1,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
Gamble02
King Arthur
7
0 / 2 / 0
4,101
410
665
4,815
2,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 5 / 0
4,630
463
1,796
6,981
1,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 3 / 0
4,681
468
1,600
5,395
2,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,466
447
1,449
6,324
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
19
Kills
1
1
Deaths
19
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Medusa
9
0
2
10
L
Izanami
Cudi_DaKid
Izanami
0
5
0
0
L
King Arthur
Gamble02
King Arthur
0
2
0
0
W
Cliodhna
Josucention
Cliodhna
5
1
2
6
L
1
5
0
0.2
L
0
3
0
0
W
0
0
4
2
W
Cerberus
alan13569
Cerberus
2
0
7
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,352
Damage
7,435
23,269
Taken
27,967
10,661
Mitigated
11,852
6,395
Healing
4,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,060
1,098
140
2,121
4,344
2,597
0
0
4,344
0
26,703
W
Medusa
7,356
3,742
0
1,131
3,776
1,265
973
494
3,282
0
32,018
L
Izanami
Cudi_DaKid
Izanami
1,925
1,425
0
216
4,452
1,250
0
848
3,604
0
23,142
L
King Arthur
Gamble02
King Arthur
665
62
0
74
4,815
2,201
0
0
4,645
27
8,788
W
Cliodhna
Josucention
Cliodhna
5,331
1,144
0
2,027
6,034
1,948
0
170
5,864
0
31,811
L
1,796
778
0
1,258
6,981
1,397
0
51
6,864
0
16,798
L
1,600
555
0
1,090
5,395
2,405
0
2,111
3,242
11,970
0
W
2,657
390
0
0
2,872
857
562
1,382
1,490
22,656
0
W
Cerberus
alan13569
Cerberus
1,948
116
0
976
6,243
3,994
215
1,030
5,213
10,193
0
L
1,449
245
0
1,985
6,324
4,599
0
1,595
4,729
4,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,626
Gold Earned
22,349
240
Minions Killed
149
0
Camps Cleared
0
1,009,656
Distance Traveled
861,875
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,526
653
62
6
0
205,068
2
W
Medusa
6,401
640
54
5
0
194,728
0
L
Izanami
4,471
447
57
6
0
170,704
0
L
King Arthur
4,101
410
21
2
0
153,620
0
W
Cliodhna
6,265
627
70
7
0
237,786
3
L
Thor
4,630
463
31
3
0
187,072
3
L
Sol
4,681
468
35
4
0
163,999
0
W
Zeus
5,490
549
42
4
0
189,370
2
W
Cerberus
5,944
594
12
1
0
182,704
0
L
Khepri
4,466
447
5
1
0
186,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role