Player Matchup

Yemoja
Yemoja
HOHYEAH
Yemoja
Level 22
God Stats
0W - 1L
1,155 SR
Queue Stats
13W - 16L
1,375 Elo+
Party 1
Kuzenbo
Kuzenbo
MasterPieFlex
Kuzenbo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 82L
1,412 Elo+
Party 1
Vulcan
Vulcan
Searpent
Vulcan
Level 87
God Stats
6W - 2L
1,776 SR
Queue Stats
193W - 213L
1,396 Elo+
Solo
Thoth
Thoth
Thirty2god
Thoth
Level 122
God Stats
3W - 2L
1,645 SR
Queue Stats
250W - 276L
1,464 Elo+
Party 1
Heimdallr
Heimdallr
Versability
Heimdallr
Level 153
God Stats
5W - 4L
1,559 SR
Queue Stats
528W - 535L
1,423 Elo+
Solo
Team Averages
Level 95
1,527 SR
1,414 Elo+

VS

Team Averages
Level 106
1,544 SR
1,453 Elo+
Pele
Pele
FelixFiredancer
Pele
Level 91
God Stats
4W - 0L
1,864 SR
Queue Stats
383W - 407L
1,487 Elo+
Party 2
Cliodhna
Cliodhna
MidniteRaven915
Cliodhna
Level 122
God Stats
2W - 0L
1,427 SR
Queue Stats
83W - 80L
1,407 Elo+
Party 2
Nike
Nike
NovaZide
Nike
Level 86
God Stats
2W - 0L
1,690 SR
Queue Stats
41W - 49L
1,354 Elo+
Solo
Hachiman
Hachiman
ROYAL Nixxiom
Hachiman
Level 105
God Stats
2W - 1L
1,595 SR
Queue Stats
30W - 29L
1,472 Elo+
Party 2
Yemoja
Yemoja
living dead51
Yemoja
Level 128
God Stats
1W - 2L
1,142 SR
Queue Stats
225W - 238L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HOHYEAH
Yemoja
20
2 / 2 / 5
13,643
620
9,782
26,409
37,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
20
1 / 3 / 8
13,978
635
16,742
33,331
68,241
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Searpent
Vulcan
20
3 / 4 / 4
13,424
610
40,369
21,311
11,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
19
2 / 6 / 6
12,273
558
32,946
22,790
10,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Versability
Heimdallr
13
2 / 5 / 3
10,261
466
17,410
11,835
5,770
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 10
14,157
644
27,771
29,246
17,187
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cliodhna
19
2 / 3 / 13
12,583
572
26,205
28,444
13,549
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nike
20
7 / 2 / 12
14,852
675
27,834
37,233
42,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
ROYAL Nixxiom
Hachiman
20
5 / 1 / 8
14,007
637
18,342
19,219
8,742
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 1 / 11
12,219
555
5,579
24,610
11,726
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
74
10
Kills
20
20
Deaths
11
26
Assists
54
Player
Kills
Deaths
Assists
KDA
W
6
4
10
2.75
L
Yemoja
HOHYEAH
Yemoja
2
2
5
2.25
L
Kuzenbo
1
3
8
1.67
W
Cliodhna
2
3
13
2.83
W
Nike
7
2
12
6.5
W
Hachiman
ROYAL Nixxiom
Hachiman
5
1
8
9
L
Vulcan
Searpent
Vulcan
3
4
4
1.25
L
Thoth
2
6
6
0.83
L
Heimdallr
Versability
Heimdallr
2
5
3
0.7
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,249
Damage
105,731
115,676
Taken
138,752
134,547
Mitigated
93,871
55,137
Healing
94,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,771
4,476
4,715
6,860
29,246
17,187
946
19,587
9,659
0
68,021
L
Yemoja
HOHYEAH
Yemoja
9,782
2,371
22,820
8,712
26,409
37,927
0
4,098
21,683
17,413
0
L
Kuzenbo
16,742
5,111
2,287
5,953
33,331
68,241
387
3,591
28,918
39,194
0
W
Cliodhna
26,205
576
3,881
2,134
28,444
13,549
2,100
22,985
5,455
0
51,015
W
Nike
27,834
2,878
5,200
11,323
37,233
42,667
270
23,503
13,730
16,690
54,896
W
Hachiman
ROYAL Nixxiom
Hachiman
18,342
7,286
4,706
4,950
19,219
8,742
2,282
13,487
5,732
0
46,274
L
Vulcan
Searpent
Vulcan
40,369
20,790
3,496
3,899
21,311
11,921
1,046
1,671
19,233
77,407
0
L
Thoth
32,946
573
2,415
3,053
22,790
10,688
136
2,071
20,194
62,595
0
L
Heimdallr
Versability
Heimdallr
17,410
5,341
990
1,512
11,835
5,770
0
337
11,252
0
29,958
W
5,579
2,521
40,524
10,528
24,610
11,726
581
20,277
4,333
19,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,579
Gold Earned
67,818
224
Minions Killed
300
0
Camps Cleared
0
1,680,079
Distance Traveled
2,258,939
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
14,157
644
84
4
0
468,276
9
L
Yemoja
13,643
620
20
1
0
332,399
0
L
Kuzenbo
13,978
635
47
2
0
402,847
1
W
Cliodhna
12,583
572
50
2
0
448,403
3
W
Nike
14,852
675
84
4
0
471,676
5
W
Hachiman
14,007
637
62
3
0
451,993
1
L
Vulcan
13,424
610
95
4
0
356,816
0
L
Thoth
12,273
558
41
2
0
406,245
0
L
Heimdallr
10,261
466
21
1
0
181,772
5
W
Yemoja
12,219
555
20
1
0
418,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role