Player Matchup

Fenrir
Fenrir
Platinum III
AnAwakeScarecrow
Fenrir
Platinum III
Level 145
God Stats
4W - 4L
1,652 SR
Queue Stats
110W - 108L
1,879 MMR
Solo
Ares
Ares
Platinum I
Bellona_main
Ares
Platinum I
Level 146
God Stats
9W - 8L
1,599 SR
Queue Stats
582W - 584L
1,988 MMR
Party 1
Guan Yu
Guan Yu
Gold II
IVB34STVI
Guan Yu
Gold II
Level 157
God Stats
31W - 16L
1,709 SR
Queue Stats
385W - 385L
1,650 MMR
Solo
Nu Wa
Nu Wa
Platinum III
l-RedHawk-l
Nu Wa
Platinum III
Level 60
God Stats
2W - 2L
1,539 SR
Queue Stats
105W - 95L
1,644 MMR
Solo
Izanami
Izanami
Platinum III
qp-srcn-qp
Izanami
Platinum III
Level 146
God Stats
79W - 65L
1,639 SR
Queue Stats
759W - 766L
1,887 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,628 SR
1,810 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,528 SR
1,828 MMR
Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum II
FeralPro
Cthulhu
Platinum II
Level 87
God Stats
5W - 6L
1,621 SR
Queue Stats
160W - 147L
1,998 MMR
Solo
Bacchus
Bacchus
Gold II
Rank_one_go
Bacchus
Gold II
Level 67
God Stats
24W - 16L
1,605 SR
Queue Stats
243W - 233L
1,636 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
Simone1998
Tsukuyomi
Diamond V
Level 142
God Stats
0W - 4L
1,201 SR
Queue Stats
606W - 622L
2,010 MMR
Solo
Chiron
Chiron
Platinum II
elguajeavuelto
Chiron
Platinum II
Level 158
God Stats
10W - 8L
1,713 SR
Queue Stats
265W - 266L
1,996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,385
677
452
2,793
716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
2 / 0 / 1
3,757
751
673
2,200
1,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
IVB34STVI
Guan Yu
5
0 / 2 / 0
3,178
636
1,317
3,252
1,314
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

7
0 / 0 / 0
3,730
746
1,219
1,654
422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
qp-srcn-qp
Izanami
6
1 / 0 / 2
3,740
748
1,835
1,875
593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
ArtioMulanTiamatAchilles

VS

Bans
GebLokiCliodhnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 0 / 0
3,359
672
624
1,587
404
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
FeralPro
Cthulhu
6
1 / 1 / 0
3,588
718
1,811
2,951
1,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
Rank_one_go
Bacchus
5
0 / 1 / 0
3,144
629
656
2,493
1,100
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Simone1998
Tsukuyomi
1
0 / 0 / 0
2,424
485
0
121
27
5
0 / 2 / 0
3,121
624
1,584
2,927
448
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
2
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
W
1
0
0
1
W
2
0
1
2.5
L
Cthulhu
FeralPro
Cthulhu
1
1
0
1
W
Guan Yu
IVB34STVI
Guan Yu
0
2
0
0
L
Bacchus
Rank_one_go
Bacchus
0
1
0
0
L
Tsukuyomi
Simone1998
Tsukuyomi
0
0
0
0
L
0
2
0
0
W
0
0
0
0
W
Izanami
qp-srcn-qp
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,496
Damage
4,675
11,774
Taken
10,079
4,234
Mitigated
3,099
5,524
Healing
3,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
624
42
43
912
1,587
404
0
558
953
18,948
0
W
452
154
0
2,096
2,793
716
0
58
2,735
0
12,781
W
673
146
194
1,493
2,200
1,189
0
119
2,081
7,346
0
L
Cthulhu
FeralPro
Cthulhu
1,811
825
0
1,379
2,951
1,120
0
187
2,752
14,745
0
W
Guan Yu
IVB34STVI
Guan Yu
1,317
307
0
438
3,252
1,314
0
1,572
1,441
114
11,538
L
Bacchus
Rank_one_go
Bacchus
656
244
0
515
2,493
1,100
0
343
2,116
7,483
0
L
Tsukuyomi
Simone1998
Tsukuyomi
0
0
0
0
121
27
0
109
0
0
0
L
1,584
631
40
448
2,927
448
0
636
2,279
0
11,374
W
1,219
69
0
765
1,654
422
0
718
936
19,432
0
W
Izanami
qp-srcn-qp
Izanami
1,835
1,292
0
538
1,875
593
195
385
1,490
0
18,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,790
Gold Earned
15,636
170
Minions Killed
99
0
Camps Cleared
0
487,474
Distance Traveled
398,464
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,359
672
42
8
0
102,297
1
W
Fenrir
3,385
677
33
7
0
91,051
1
W
Ares
3,757
751
11
2
0
103,345
2
L
Cthulhu
3,588
718
26
5
0
96,696
2
W
Guan Yu
3,178
636
30
6
0
98,697
0
L
Bacchus
3,144
629
12
2
0
107,043
0
L
Tsukuyomi
2,424
485
0
0
0
0
0
L
Chiron
3,121
624
19
4
0
92,428
1
W
Nu Wa
3,730
746
48
10
0
93,748
1
W
Izanami
3,740
748
48
10
0
100,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role