Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Cloudex300
Fenrir
Level 125
God Stats
0W - 4L
1,595 SR
Queue Stats
28W - 35L
1,455 Elo+
Party 2
Sobek
Sobek
Martin89
Sobek
Level 138
God Stats
2W - 3L
1,483 SR
Queue Stats
112W - 117L
1,581 Elo+
Solo
Ullr
Ullr
ps-ge71
Ullr
Level 87
God Stats
1W - 2L
1,620 SR
Queue Stats
13W - 18L
1,502 Elo+
Party 2
Team Averages
Level 131
1,540 SR
1,508 Elo+

VS

Team Averages
Level 148
1,627 SR
1,528 Elo+
Athena
Athena
 
Athena
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GoluckyCornet53
Achilles
Level 156
God Stats
8W - 2L
1,662 SR
Queue Stats
90W - 100L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
Ickis1
Danzaburou
Level 142
God Stats
5W - 6L
1,506 SR
Queue Stats
171W - 155L
1,487 Elo+
Solo
Atlas
Atlas
Loditi1030
Atlas
Level 145
God Stats
32W - 17L
1,657 SR
Queue Stats
296W - 279L
1,570 Elo+
Party 1
Baron Samedi
Baron Samedi
Qpac06
Baron Samedi
Level 154
God Stats
4W - 2L
1,812 SR
Queue Stats
99W - 93L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 3 / 1
8,604
615
10,945
9,393
2,851
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
 
Ne Zha
14
0 / 6 / 2
8,087
578
6,587
18,351
8,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Cloudex300
Fenrir
14
2 / 5 / 3
8,842
632
9,818
19,070
12,120
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Sobek
Martin89
Sobek
14
2 / 4 / 2
9,171
655
11,663
23,054
25,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
ps-ge71
Ullr
15
0 / 4 / 1
8,416
601
7,872
12,149
4,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
2 / 0 / 15
10,862
776
8,274
13,114
16,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
16
6 / 1 / 14
10,783
770
19,875
14,013
14,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Ickis1
Danzaburou
18
6 / 1 / 9
11,270
805
13,580
10,801
5,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
15
2 / 4 / 11
9,402
672
14,858
18,066
17,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
Qpac06
Baron Samedi
17
6 / 0 / 8
10,924
780
17,014
9,216
7,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
6
Kills
22
22
Deaths
6
9
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
1
0.83
L
Ne Zha
 
Ne Zha
0
6
2
0.17
W
Athena
 
Athena
2
0
15
9.5
L
Fenrir
Cloudex300
Fenrir
2
5
3
0.7
W
Achilles
6
1
14
13
W
Danzaburou
Ickis1
Danzaburou
6
1
9
10.5
W
Atlas
2
4
11
1.88
L
Sobek
Martin89
Sobek
2
4
2
0.75
W
Baron Samedi
Qpac06
Baron Samedi
6
0
8
10
L
Ullr
ps-ge71
Ullr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,885
Damage
73,601
82,017
Taken
65,210
53,331
Mitigated
60,704
13,264
Healing
26,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,945
1,893
0
502
9,393
2,851
0
4,707
4,216
32,837
0
L
Ne Zha
 
Ne Zha
6,587
2,122
217
2,515
18,351
8,409
0
8,670
8,739
0
28,919
W
Athena
 
Athena
8,274
2,040
0
3,094
13,114
16,398
48
4,988
7,979
20,843
0
L
Fenrir
Cloudex300
Fenrir
9,818
1,560
0
1,022
19,070
12,120
0
10,062
8,135
297
15,955
W
Achilles
19,875
5,943
0
4,331
14,013
14,116
966
4,851
8,937
6,672
32,639
W
Danzaburou
Ickis1
Danzaburou
13,580
6,247
0
3,453
10,801
5,311
2,734
4,416
6,299
0
45,748
W
Atlas
14,858
2,833
1,084
5,434
18,066
17,601
244
6,117
11,558
30,400
0
L
Sobek
Martin89
Sobek
11,663
629
288
8,025
23,054
25,390
0
11,993
9,662
26,394
0
W
Baron Samedi
Qpac06
Baron Samedi
17,014
1,210
4,916
4,364
9,216
7,278
341
3,219
5,919
45,205
0
L
Ullr
ps-ge71
Ullr
7,872
3,287
0
695
12,149
4,561
1
5,000
6,287
0
36,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,120
Gold Earned
53,241
261
Minions Killed
288
4
Camps Cleared
12
1,217,662
Distance Traveled
1,368,785
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,604
615
57
4
0
242,320
0
L
Ne Zha
8,087
578
67
5
2
235,416
0
W
Athena
10,862
776
27
2
2
287,779
5
L
Fenrir
8,842
632
10
1
0
249,352
0
W
Achilles
10,783
770
44
3
4
288,389
1
W
Danzaburou
11,270
805
120
9
1
247,543
2
W
Atlas
9,402
672
36
3
2
266,240
2
L
Sobek
9,171
655
42
3
0
256,862
2
W
Baron Samedi
10,924
780
61
4
3
278,834
5
L
Ullr
8,416
601
85
6
2
233,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role