Player Matchup

Chaac
Chaac
IQ walmart
Chaac
Level 68
God Stats
7W - 3L
1,601 SR
Queue Stats
187W - 229L
1,482 Elo+
Party 2
Hera
Hera
KingofShepards
Hera
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,584 Elo+
Party 2
Thor
Thor
XxCrash04xX
Thor
Level 126
God Stats
6W - 1L
1,786 SR
Queue Stats
280W - 336L
1,533 Elo+
Party 2
Team Averages
Level 106
1,629 SR
1,533 Elo+

VS

Team Averages
Level 94
1,573 SR
1,364 Elo+
Ra
Ra
D3M0NIC UNICORN
Ra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,262 Elo+
Party 1
Horus
Horus
DNanubis
Horus
Level 129
God Stats
2W - 2L
1,682 SR
Queue Stats
90W - 127L
1,325 Elo+
Party 1
Sylvanus
Sylvanus
KingAzlor
Sylvanus
Level 105
God Stats
22W - 24L
1,537 SR
Queue Stats
94W - 113L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 3 / 9
9,125
702
9,202
11,114
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 1 / 7
9,577
737
11,143
3,009
891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 6
9,705
747
10,551
8,249
3,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,873
606
2,235
9,007
3,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
DNanubis
Horus
11
2 / 4 / 4
8,121
625
4,011
10,053
10,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
KingAzlor
Sylvanus
12
3 / 3 / 3
8,278
637
7,198
15,549
8,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
12
Kills
6
6
Deaths
12
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Horus
DNanubis
Horus
2
4
4
1
W
Chaac
2
3
9
2.17
L
Sylvanus
KingAzlor
Sylvanus
3
3
3
1.5
W
5
1
7
8.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,896
Damage
13,444
22,372
Taken
34,609
12,421
Mitigated
22,029
3,917
Healing
13,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,235
431
1,140
525
9,007
3,184
0
1,727
7,062
18,176
0
L
Horus
DNanubis
Horus
4,011
2,681
1,579
1,489
10,053
10,189
0
3,868
5,838
0
8,159
W
Chaac
9,202
1,642
0
2,773
11,114
7,844
444
4,799
6,315
0
32,080
L
Sylvanus
KingAzlor
Sylvanus
7,198
1,611
2,947
5,349
15,549
8,656
0
5,788
9,581
30,909
4,668
W
11,143
3,607
0
125
3,009
891
1,006
1,427
1,582
41,008
0
W
10,551
1,408
0
1,019
8,249
3,686
1,232
3,006
5,243
0
31,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,407
Gold Earned
24,272
171
Minions Killed
116
8
Camps Cleared
3
716,961
Distance Traveled
581,903
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,873
606
41
3
0
172,891
0
L
Horus
8,121
625
6
0
0
200,992
2
W
Chaac
9,125
702
52
4
2
231,766
1
L
Sylvanus
8,278
637
69
5
3
208,020
4
W
Hera
9,577
737
82
6
1
237,815
2
W
Thor
9,705
747
37
3
5
247,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role