Player Matchup

Fenrir
Fenrir
Dicc_Billy
Fenrir
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 17L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
Kralecream
Cthulhu
Level 122
God Stats
9W - 13L
1,456 SR
Queue Stats
190W - 200L
1,471 Elo+
Party 2
Charybdis
Charybdis
L-uckaye
Charybdis
Level 36
God Stats
3W - 8L
1,406 SR
Queue Stats
10W - 18L
1,387 Elo+
Party 3
Zhong Kui
Zhong Kui
Nosify
Zhong Kui
Level 27
God Stats
3W - 3L
1,701 SR
Queue Stats
10W - 18L
1,387 Elo+
Party 3
Achilles
Achilles
Spicy_quesa9
Achilles
Level 29
God Stats
29W - 40L
1,369 SR
Queue Stats
112W - 134L
1,381 Elo+
Party 2
Team Averages
Level 46
1,486 SR
1,415 Elo+

VS

Team Averages
Level 97
1,585 SR
1,516 Elo+
Ao Kuang
Ao Kuang
Black Label9146
Ao Kuang
Level 144
God Stats
5W - 6L
1,502 SR
Queue Stats
168W - 165L
1,527 Elo+
Party 1
Atlas
Atlas
JackieEichel48
Atlas
Level 120
God Stats
1W - 1L
1,815 SR
Queue Stats
449W - 413L
1,546 Elo+
Party 1
Ne Zha
Ne Zha
MaeBoogie
Ne Zha
Level 24
God Stats
4W - 0L
1,867 SR
Queue Stats
49W - 33L
1,614 Elo+
Party 1
Chronos
Chronos
alan1014alan
Chronos
Level 88
God Stats
5W - 5L
1,312 SR
Queue Stats
401W - 400L
1,361 Elo+
Solo
Chiron
Chiron
boxplayer01
Chiron
Level 111
God Stats
10W - 9L
1,428 SR
Queue Stats
196W - 193L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dicc_Billy
Fenrir
10
0 / 10 / 0
6,752
375
4,641
15,036
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Kralecream
Cthulhu
10
0 / 3 / 3
7,348
408
7,225
13,588
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Charybdis
L-uckaye
Charybdis
15
2 / 3 / 1
9,168
509
9,732
12,694
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Nosify
Zhong Kui
12
1 / 6 / 1
7,837
435
6,258
14,024
8,611
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Spicy_quesa9
Achilles
12
1 / 3 / 0
7,745
430
2,931
14,059
8,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
8 / 1 / 2
9,548
530
8,667
14,740
11,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 1 / 4
7,649
425
3,479
8,916
9,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
MaeBoogie
Ne Zha
17
7 / 0 / 3
10,076
560
15,041
11,582
8,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chronos
alan1014alan
Chronos
16
8 / 2 / 5
10,385
577
16,285
11,591
4,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
13
2 / 0 / 3
7,980
443
4,165
7,138
2,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
25
25
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
8
1
2
9
L
Fenrir
Dicc_Billy
Fenrir
0
10
0
0
W
0
1
4
2
L
Cthulhu
Kralecream
Cthulhu
0
3
3
0.5
L
Charybdis
L-uckaye
Charybdis
2
3
1
0.83
W
Ne Zha
MaeBoogie
Ne Zha
7
0
3
8.5
L
Zhong Kui
Nosify
Zhong Kui
1
6
1
0.25
L
Achilles
Spicy_quesa9
Achilles
1
3
0
0.33
W
Chronos
alan1014alan
Chronos
8
2
5
5.25
W
Chiron
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,787
Damage
47,637
69,401
Taken
53,967
38,041
Mitigated
35,897
16,252
Healing
19,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
8,667
3,733
0
7,802
14,740
11,415
0
3,222
11,518
63,528
0
L
Fenrir
Dicc_Billy
Fenrir
4,641
2,126
0
2,823
15,036
5,158
0
5,081
9,459
0
28,302
W
3,479
1,603
0
1,056
8,916
9,155
204
3,163
5,753
20,516
0
L
Cthulhu
Kralecream
Cthulhu
7,225
951
0
1,867
13,588
11,671
0
7,228
6,027
31,227
0
L
Charybdis
L-uckaye
Charybdis
9,732
5,655
0
5,425
12,694
4,336
634
4,466
8,106
0
72,775
W
Ne Zha
MaeBoogie
Ne Zha
15,041
6,939
0
5,171
11,582
8,595
79
995
10,587
0
81,041
L
Zhong Kui
Nosify
Zhong Kui
6,258
1,551
0
3,642
14,024
8,611
440
9,558
4,216
40,099
0
L
Achilles
Spicy_quesa9
Achilles
2,931
1,204
0
2,495
14,059
8,265
363
1,558
11,804
729
27,519
W
Chronos
alan1014alan
Chronos
16,285
4,940
0
2,496
11,591
4,470
2,043
5,657
5,934
70,863
0
W
Chiron
4,165
1,499
432
2,052
7,138
2,262
145
538
6,600
0
40,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,850
Gold Earned
45,638
362
Minions Killed
471
0
Camps Cleared
0
1,468,207
Distance Traveled
1,506,842
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,548
530
119
7
0
329,625
4
L
Fenrir
6,752
375
65
4
0
300,525
0
W
Atlas
7,649
425
25
1
0
303,826
2
L
Cthulhu
7,348
408
42
2
0
334,496
4
L
Charybdis
9,168
509
131
7
0
285,025
0
W
Ne Zha
10,076
560
129
7
0
327,275
0
L
Zhong Kui
7,837
435
73
4
0
267,281
0
L
Achilles
7,745
430
51
3
0
280,880
0
W
Chronos
10,385
577
132
7
0
307,393
6
W
Chiron
7,980
443
66
4
0
238,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role