Player Matchup

Heimdallr
Heimdallr
JahWasTaken
Heimdallr
Level 69
God Stats
33W - 23L
1,676 SR
Queue Stats
387W - 240L
1,693 Elo+
Party 2
Susano
Susano
NIT3xPotato
Susano
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,540 Elo+
Solo
Hades
Hades
Needyjhio
Hades
Level 160
God Stats
33W - 20L
1,580 SR
Queue Stats
933W - 893L
1,599 Elo+
Solo
Tiamat
Tiamat
Shikanorii
Tiamat
Level 86
God Stats
90W - 53L
1,691 SR
Queue Stats
485W - 366L
1,543 Elo+
Party 2
Atlas
Atlas
Somar16
Atlas
Level 58
God Stats
3W - 1L
1,752 SR
Queue Stats
219W - 151L
1,584 Elo+
Party 2
Team Averages
Level 92
1,640 SR
1,592 Elo+

VS

Team Averages
Level 102
1,399 SR
1,476 Elo+
Ullr
Ullr
BigBoiBuford
Ullr
Level 61
God Stats
6W - 11L
1,444 SR
Queue Stats
172W - 172L
1,555 Elo+
Solo
King Arthur
King Arthur
DirectCascade4
King Arthur
Level 108
God Stats
3W - 3L
1,223 SR
Queue Stats
82W - 98L
1,369 Elo+
Party 1
Sol
Sol
GRM Price
Sol
Level 92
God Stats
1W - 1L
1,684 SR
Queue Stats
225W - 249L
1,388 Elo+
Party 1
Set
Set
Runch6803
Set
Level 126
God Stats
0W - 3L
1,144 SR
Queue Stats
293W - 264L
1,578 Elo+
Solo
Atlas
Atlas
chezets
Atlas
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 122L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JahWasTaken
Heimdallr
13
4 / 1 / 1
7,895
658
8,496
6,960
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
12
3 / 0 / 2
7,170
598
3,780
7,575
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
Needyjhio
Hades
12
2 / 4 / 2
7,513
626
5,268
9,999
5,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Shikanorii
Tiamat
13
4 / 0 / 4
8,046
671
5,738
2,871
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Somar16
Atlas
9
1 / 1 / 5
6,065
505
1,959
4,502
3,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,656
555
1,362
6,222
2,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
DirectCascade4
King Arthur
10
1 / 5 / 3
6,298
525
6,217
10,298
7,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 3 / 1
6,333
528
2,145
6,315
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
3 / 2 / 1
6,421
535
3,314
10,111
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
chezets
Atlas
9
0 / 2 / 2
5,703
475
4,702
8,842
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
6
6
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
King Arthur
DirectCascade4
King Arthur
1
5
3
0.5
L
1
3
1
0.5
W
Heimdallr
JahWasTaken
Heimdallr
4
1
1
4.5
W
Susano
3
0
2
4
W
Hades
Needyjhio
Hades
2
4
2
0.75
L
3
2
1
1.75
W
Tiamat
Shikanorii
Tiamat
4
0
4
6
W
Atlas
Somar16
Atlas
1
1
5
3.5
L
Atlas
chezets
Atlas
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,241
Damage
17,740
31,907
Taken
41,788
14,495
Mitigated
19,023
12,873
Healing
12,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,362
317
0
1,024
6,222
2,060
0
3,065
2,981
0
41,230
L
King Arthur
DirectCascade4
King Arthur
6,217
1,215
129
2,243
10,298
7,285
0
4,496
5,757
0
34,146
L
2,145
785
0
1,166
6,315
1,453
0
396
5,875
37,390
5,238
W
Heimdallr
JahWasTaken
Heimdallr
8,496
4,853
0
3,564
6,960
2,045
363
3,306
3,654
0
58,822
W
Susano
3,780
658
0
2,992
7,575
2,230
0
499
7,076
0
40,629
W
Hades
Needyjhio
Hades
5,268
1,008
0
4,035
9,999
5,717
575
0
9,999
40,939
0
L
3,314
1,632
0
5,075
10,111
3,233
0
2,514
7,483
0
36,082
W
Tiamat
Shikanorii
Tiamat
5,738
893
0
1,816
2,871
1,259
441
537
2,334
50,793
0
W
Atlas
Somar16
Atlas
1,959
903
0
466
4,502
3,244
0
2,312
2,190
7,430
0
L
Atlas
chezets
Atlas
4,702
2,326
106
2,862
8,842
4,992
0
2,061
6,723
16,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
31,411
417
Minions Killed
366
0
Camps Cleared
0
1,149,023
Distance Traveled
1,241,525
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,656
555
106
9
0
243,555
3
L
King Arthur
6,298
525
68
6
0
233,893
2
L
Sol
6,333
528
104
9
0
267,681
3
W
Heimdallr
7,895
658
113
9
0
226,214
7
W
Susano
7,170
598
77
6
0
265,387
7
W
Hades
7,513
626
107
9
0
196,766
1
L
Set
6,421
535
72
6
0
254,347
5
W
Tiamat
8,046
671
110
9
0
251,930
7
W
Atlas
6,065
505
10
1
0
208,726
1
L
Atlas
5,703
475
16
1
0
242,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role