Player Matchup

Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
PhantomZ_11
Khepri
Level 107
God Stats
13W - 1L
1,716 SR
Queue Stats
155W - 69L
1,766 Elo+
Party 1
Team Averages
Level 140
1,572 SR
1,589 Elo+

VS

Team Averages
Level 102
1,489 SR
1,603 Elo+
Vamana
Vamana
AERalonso07
Vamana
Level 102
God Stats
1W - 1L
1,203 SR
Queue Stats
21W - 16L
1,616 Elo+
Solo
Hel
Hel
LainnsWired
Hel
Level 125
God Stats
2W - 1L
1,763 SR
Queue Stats
141W - 104L
1,647 Elo+
Party 2
Cernunnos
Cernunnos
LostKing02
Cernunnos
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 158L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
7 / 2 / 4
8,374
837
16,043
8,424
4,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
 
Artemis
11
2 / 3 / 7
7,700
770
9,076
6,513
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
11
2 / 3 / 8
8,051
805
4,548
9,392
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
2 / 2 / 6
7,542
754
6,204
12,097
10,736
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 5 / 2
7,913
791
7,432
13,123
4,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
LostKing02
Cernunnos
10
1 / 5 / 4
6,710
671
7,502
11,409
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
8
8
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
2
4
4.5
W
Artemis
 
Artemis
2
3
7
1.83
L
Vamana
2
2
6
2.5
L
5
5
2
1.2
L
Cernunnos
LostKing02
Cernunnos
1
5
4
0.6
W
Khepri
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,667
Damage
21,138
24,329
Taken
36,629
16,318
Mitigated
20,687
4,965
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,043
1,445
210
2,528
8,424
4,385
480
1,986
6,241
35,623
0
W
Artemis
 
Artemis
9,076
4,634
0
124
6,513
2,308
770
2,725
3,474
0
26,264
L
Vamana
6,204
2,507
0
3,147
12,097
10,736
324
5,802
6,295
0
15,088
L
7,432
338
3,322
5,557
13,123
4,971
0
7,732
5,391
21,803
0
L
Cernunnos
LostKing02
Cernunnos
7,502
3,443
0
1,243
11,409
4,980
0
7,436
3,973
0
28,573
W
Khepri
4,548
289
174
1,929
9,392
9,625
195
2,415
6,745
8,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,125
Gold Earned
22,165
107
Minions Killed
112
4
Camps Cleared
6
548,087
Distance Traveled
542,441
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,374
837
62
6
1
184,190
1
W
Artemis
7,700
770
37
4
3
162,514
0
L
Vamana
7,542
754
22
2
3
191,176
0
L
Hel
7,913
791
36
4
1
194,028
2
L
Cernunnos
6,710
671
54
5
2
157,237
2
W
Khepri
8,051
805
8
1
0
201,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role