Player Matchup

Atlas
Atlas
BustinAllOver
Atlas
Level 26
God Stats
1W - 0L
1,701 SR
Queue Stats
48W - 28L
1,595 Elo+
Party 1
Ares
Ares
DireWolfkrone
Ares
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,524 Elo+
Party 1
Ra
Ra
Dr John John
Ra
Level 113
God Stats
4W - 0L
1,649 SR
Queue Stats
85W - 67L
1,578 Elo+
Party 1
Hachiman
Hachiman
boldmovecotton
Hachiman
Level 138
God Stats
3W - 1L
1,350 SR
Queue Stats
79W - 62L
1,571 Elo+
Party 1
Zhong Kui
Zhong Kui
mrfamasta
Zhong Kui
Level 102
God Stats
3W - 5L
1,419 SR
Queue Stats
181W - 158L
1,559 Elo+
Party 1
Team Averages
Level 100
1,524 SR
1,565 Elo+

VS

Team Averages
Level 123
1,542 SR
1,468 Elo+
Sylvanus
Sylvanus
BohemianPsych0
Sylvanus
Level 144
God Stats
0W - 2L
1,489 SR
Queue Stats
144W - 164L
1,451 Elo+
Party 2
Sol
Sol
LazyUnicornMan
Sol
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 27L
1,480 Elo+
Party 2
Fenrir
Fenrir
UR-MOTHERx21
Fenrir
Level 121
God Stats
3W - 4L
1,563 SR
Queue Stats
354W - 377L
1,448 Elo+
Solo
Ymir
Ymir
VENOM518
Ymir
Level 153
God Stats
13W - 10L
1,543 SR
Queue Stats
488W - 500L
1,433 Elo+
Solo
Tyr
Tyr
lyuzfer
Tyr
Level 81
God Stats
2W - 2L
1,616 SR
Queue Stats
118W - 125L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 10
8,662
866
5,003
8,550
8,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
4 / 3 / 8
8,993
899
7,999
19,807
17,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 3 / 7
7,699
770
6,543
5,694
3,082
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
15
4 / 1 / 6
8,420
842
12,087
5,140
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
mrfamasta
Zhong Kui
15
2 / 1 / 8
8,219
822
13,827
11,555
10,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 3 / 4
7,719
772
8,565
11,386
13,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 1 / 6
7,846
785
14,157
7,096
2,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
3 / 5 / 5
7,784
778
6,077
8,472
3,994
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
1 / 1 / 5
7,858
786
8,170
16,806
12,081
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyr
14
3 / 2 / 5
7,669
767
3,624
8,984
7,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
12
Kills
9
9
Deaths
12
39
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
3
4
1
W
1
1
10
6
W
4
3
8
2.67
W
1
3
7
1.5
L
1
1
6
4
L
Fenrir
3
5
5
1.1
L
Ymir
1
1
5
3.5
W
Hachiman
4
1
6
7
L
Tyr
3
2
5
2.75
W
Zhong Kui
mrfamasta
Zhong Kui
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,459
Damage
40,593
50,746
Taken
52,744
41,629
Mitigated
40,220
26,400
Healing
26,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,565
480
5,023
3,487
11,386
13,622
0
7,136
4,250
16,331
0
W
5,003
1,272
1,278
2,051
8,550
8,460
175
5,716
2,834
13,253
0
W
7,999
289
497
7,724
19,807
17,566
431
9,182
10,625
10,410
0
W
6,543
465
4,486
1,863
5,694
3,082
264
4,059
1,635
21,498
0
L
14,157
2,607
830
2,170
7,096
2,774
531
5,029
2,067
31,631
0
L
Fenrir
6,077
968
461
622
8,472
3,994
0
6,305
2,167
0
8,614
L
Ymir
8,170
216
952
7,364
16,806
12,081
0
9,543
7,263
20,661
0
W
Hachiman
12,087
6,590
0
1,624
5,140
2,415
1,592
4,043
1,097
0
19,874
L
Tyr
3,624
505
2,164
3,515
8,984
7,749
0
5,359
3,625
0
8,348
W
Zhong Kui
mrfamasta
Zhong Kui
13,827
2,407
272
6,605
11,555
10,106
216
7,892
3,663
27,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,993
Gold Earned
38,876
119
Minions Killed
110
0
Camps Cleared
0
962,083
Distance Traveled
974,334
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,719
772
9
1
0
174,679
3
W
Atlas
8,662
866
14
1
0
209,997
1
W
Ares
8,993
899
5
1
0
187,122
0
W
Ra
7,699
770
39
4
0
186,480
1
L
Sol
7,846
785
48
5
0
205,108
0
L
Fenrir
7,784
778
13
1
0
181,388
0
L
Ymir
7,858
786
31
3
0
188,591
5
W
Hachiman
8,420
842
24
2
0
196,242
1
L
Tyr
7,669
767
9
1
0
224,568
0
W
Zhong Kui
8,219
822
37
4
0
182,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role