Player Matchup

Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
EnvyToy
Mercury
Level 61
God Stats
16W - 13L
1,385 SR
Queue Stats
277W - 281L
1,535 Elo+
Solo
Skadi
Skadi
INDIGENANEGROHP
Skadi
Level 61
God Stats
15W - 11L
1,511 SR
Queue Stats
168W - 204L
1,417 Elo+
Solo
Atlas
Atlas
Thrixar
Atlas
Level 81
God Stats
2W - 1L
1,704 SR
Queue Stats
233W - 297L
1,384 Elo+
Solo
Ganesha
Ganesha
zokondragon
Ganesha
Level 69
God Stats
2W - 0L
1,749 SR
Queue Stats
10W - 9L
1,386 Elo+
Solo
Team Averages
Level 79
1,570 SR
1,445 Elo+

VS

Team Averages
Level 78
1,407 SR
1,382 Elo+
Baba Yaga
Baba Yaga
Curiacity
Baba Yaga
Level 88
God Stats
0W - 2L
1,501 SR
Queue Stats
38W - 31L
1,481 Elo+
Solo
Tiamat
Tiamat
FNK82899
Tiamat
Level 89
God Stats
1W - 4L
1,313 SR
Queue Stats
333W - 441L
1,310 Elo+
Party 1
Thor
Thor
Heavytrafic
Thor
Level 60
God Stats
2W - 6L
1,259 SR
Queue Stats
281W - 360L
1,408 Elo+
Solo
Odin
Odin
TYRESS07
Odin
Level 68
God Stats
70W - 50L
1,607 SR
Queue Stats
481W - 527L
1,449 Elo+
Solo
Hachiman
Hachiman
Wolverine1296
Hachiman
Level 84
God Stats
9W - 17L
1,355 SR
Queue Stats
164W - 204L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
2 / 0 / 6
12,595
573
11,831
10,754
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
EnvyToy
Mercury
20
7 / 3 / 2
13,307
605
12,509
18,738
9,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
12 / 4 / 4
13,149
598
22,490
13,840
7,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Thrixar
Atlas
16
1 / 5 / 1
10,402
473
6,106
15,964
9,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
zokondragon
Ganesha
17
0 / 3 / 17
10,132
461
10,370
19,194
20,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Curiacity
Baba Yaga
18
2 / 2 / 2
11,123
506
9,361
11,235
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
FNK82899
Tiamat
15
1 / 5 / 3
9,488
431
8,048
19,626
19,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 4 / 6
10,576
481
9,709
17,182
15,472
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
19
9 / 4 / 1
11,932
542
13,455
19,264
9,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Wolverine1296
Hachiman
16
2 / 7 / 3
9,450
430
8,494
15,892
5,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
22
Kills
15
15
Deaths
22
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
6
5
L
Baba Yaga
Curiacity
Baba Yaga
2
2
2
1.5
W
Mercury
EnvyToy
Mercury
7
3
2
2.67
L
Tiamat
FNK82899
Tiamat
1
5
3
0.5
L
1
4
6
1
W
12
4
4
3.5
L
Odin
9
4
1
2.38
W
Atlas
Thrixar
Atlas
1
5
1
0.3
L
Hachiman
Wolverine1296
Hachiman
2
7
3
0.5
W
Ganesha
zokondragon
Ganesha
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,306
Damage
49,067
78,490
Taken
83,199
52,544
Mitigated
53,812
11,263
Healing
15,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,831
345
0
4,016
10,754
4,768
1,034
4,530
6,018
87,957
0
L
Baba Yaga
Curiacity
Baba Yaga
9,361
706
0
1,664
11,235
3,928
0
5,887
5,041
85,079
0
W
Mercury
EnvyToy
Mercury
12,509
5,684
0
1,989
18,738
9,781
0
2,090
16,508
0
134,260
L
Tiamat
FNK82899
Tiamat
8,048
1,127
116
3,652
19,626
19,713
0
4,674
14,856
39,431
0
L
9,709
2,358
225
2,330
17,182
15,472
48
6,375
10,769
0
59,070
W
22,490
14,135
0
1,033
13,840
7,318
2,459
4,146
9,622
0
108,658
L
Odin
13,455
3,500
0
4,414
19,264
9,608
0
5,426
13,640
0
86,352
W
Atlas
Thrixar
Atlas
6,106
1,991
608
3,367
15,964
9,842
958
686
15,238
50,772
0
L
Hachiman
Wolverine1296
Hachiman
8,494
5,779
0
2,691
15,892
5,091
312
5,200
10,586
0
43,614
W
Ganesha
zokondragon
Ganesha
10,370
1,627
0
250
19,194
20,835
540
5,353
13,695
29,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,585
Gold Earned
52,569
628
Minions Killed
584
0
Camps Cleared
0
2,053,190
Distance Traveled
1,961,992
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,595
573
183
8
0
447,224
6
L
Baba Yaga
11,123
506
189
9
0
395,305
8
W
Mercury
13,307
605
173
8
0
472,356
6
L
Tiamat
9,488
431
64
3
0
370,395
1
L
Thor
10,576
481
131
6
0
414,064
5
W
Skadi
13,149
598
183
8
0
363,449
5
L
Odin
11,932
542
127
6
0
446,509
1
W
Atlas
10,402
473
87
4
0
365,136
3
L
Hachiman
9,450
430
73
3
0
335,719
4
W
Ganesha
10,132
461
2
0
0
405,025
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role