Player Matchup

Zeus
Zeus
GeorgeBuss4
Zeus
Level 105
God Stats
60W - 34L
1,627 SR
Queue Stats
217W - 206L
1,427 Elo+
Solo
Ra
Ra
Nick7567
Ra
Level 109
God Stats
3W - 4L
1,371 SR
Queue Stats
462W - 416L
1,505 Elo+
Party 2
Neith
Neith
itsbradley
Neith
Level 92
God Stats
4W - 4L
1,362 SR
Queue Stats
336W - 325L
1,501 Elo+
Party 2
Team Averages
Level 102
1,453 SR
1,478 Elo+

VS

Team Averages
Level 104
1,500 SR
1,425 Elo+
Atlas
Atlas
LORDBAILEY2003
Atlas
Level 120
God Stats
6W - 7L
1,512 SR
Queue Stats
382W - 368L
1,426 Elo+
Party 1
Chiron
Chiron
Wraithlord21
Chiron
Level 85
God Stats
5W - 8L
1,393 SR
Queue Stats
94W - 115L
1,408 Elo+
Solo
Anubis
Anubis
snoopyjutsu26
Anubis
Level 107
God Stats
2W - 5L
1,594 SR
Queue Stats
145W - 151L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 6
11,170
698
25,506
8,427
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 10
10,602
663
8,944
9,679
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
3 / 5 / 9
10,535
658
12,965
13,825
3,852
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
10,149
634
8,571
24,895
29,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
13
2 / 3 / 3
9,554
597
10,979
13,096
5,768
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 5 / 2
10,084
630
6,888
13,481
5,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
13
Kills
7
7
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
1
5
4
0.6
W
3
2
10
4
L
Chiron
2
3
3
1.17
W
Neith
3
5
9
1.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,415
Damage
26,438
31,931
Taken
51,472
8,896
Mitigated
40,638
11,660
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,506
3,064
0
750
8,427
2,313
587
4,404
4,023
50,929
0
L
8,571
2,426
621
6,893
24,895
29,279
0
14,928
9,967
21,456
0
W
8,944
844
3,495
4,014
9,679
2,731
322
5,536
4,143
45,339
0
L
Chiron
10,979
2,123
830
3,061
13,096
5,768
0
9,643
3,453
0
38,636
W
Neith
12,965
6,370
0
3,401
13,825
3,852
1,887
5,978
7,847
0
44,132
L
6,888
0
0
2,815
13,481
5,591
0
10,025
3,456
28,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,307
Gold Earned
29,787
213
Minions Killed
154
10
Camps Cleared
1
818,337
Distance Traveled
788,152
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,170
698
53
3
4
286,747
4
L
Atlas
10,149
634
20
1
0
263,580
3
W
Ra
10,602
663
97
6
2
285,255
2
L
Chiron
9,554
597
86
5
1
276,678
1
W
Neith
10,535
658
63
4
4
246,335
2
L
Anubis
10,084
630
48
3
0
247,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role