Player Matchup

Horus
Horus
 
Horus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Ethyks
Ne Zha
Level 34
God Stats
6W - 6L
1,679 SR
Queue Stats
79W - 84L
1,465 Elo+
Solo
Chang'e
Chang'e
MiniPikaPika
Chang'e
Level 17
God Stats
3W - 1L
1,710 SR
Queue Stats
9W - 17L
1,532 Elo+
Party 2
Izanami
Izanami
Mirphen95
Izanami
Level 130
God Stats
4W - 6L
1,684 SR
Queue Stats
54W - 72L
1,355 Elo+
Party 1
Atlas
Atlas
Vexair93
Atlas
Level 109
God Stats
0W - 2L
1,055 SR
Queue Stats
31W - 34L
1,387 Elo+
Party 1
Team Averages
Level 69
1,526 SR
1,448 Elo+

VS

Team Averages
Level 95
1,480 SR
1,508 Elo+
Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
AngelOfItami
Nu Wa
Level 77
God Stats
2W - 4L
1,332 SR
Queue Stats
273W - 209L
1,500 Elo+
Solo
Sobek
Sobek
Kelie
Sobek
Level 28
God Stats
2W - 0L
1,744 SR
Queue Stats
18W - 21L
1,597 Elo+
Solo
Chaac
Chaac
PhillyPuma
Chaac
Level 105
God Stats
4W - 1L
1,477 SR
Queue Stats
114W - 125L
1,446 Elo+
Solo
Serqet
Serqet
SolarMx
Serqet
Level 158
God Stats
6W - 13L
1,348 SR
Queue Stats
289W - 341L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 3 / 3
7,400
740
6,597
9,742
4,041
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Ethyks
Ne Zha
13
2 / 6 / 4
7,704
770
6,671
9,825
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
MiniPikaPika
Chang'e
12
0 / 3 / 4
6,319
632
4,317
8,192
3,023
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Mirphen95
Izanami
15
0 / 3 / 3
7,681
768
5,694
7,675
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Atlas
Vexair93
Atlas
13
3 / 4 / 2
7,533
753
5,837
10,741
8,324
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
4 / 1 / 5
8,144
814
5,702
4,471
2,069
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
6 / 0 / 10
9,622
962
11,013
6,620
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Kelie
Sobek
14
2 / 2 / 11
8,074
807
5,986
11,741
10,051
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chaac
15
5 / 3 / 9
8,983
898
12,743
11,333
9,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
SolarMx
Serqet
14
2 / 1 / 10
8,044
804
4,823
5,635
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
7
Kills
19
19
Deaths
7
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
3
1.17
W
Artemis
 
Artemis
4
1
5
6.5
W
6
0
10
11
L
Ne Zha
Ethyks
Ne Zha
2
6
4
0.67
W
Sobek
Kelie
Sobek
2
2
11
3.75
L
Chang'e
MiniPikaPika
Chang'e
0
3
4
0.67
L
Izanami
Mirphen95
Izanami
0
3
3
0.5
W
Chaac
5
3
9
3.17
W
Serqet
SolarMx
Serqet
2
1
10
7
L
Atlas
Vexair93
Atlas
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,116
Damage
40,267
46,175
Taken
39,800
21,362
Mitigated
26,088
10,232
Healing
10,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,597
3,242
710
2,168
9,742
4,041
0
4,172
5,110
0
15,640
W
Artemis
 
Artemis
5,702
1,249
0
374
4,471
2,069
824
530
3,941
0
21,648
W
11,013
2,911
190
1,275
6,620
2,304
2,155
1,379
5,241
42,305
0
L
Ne Zha
Ethyks
Ne Zha
6,671
1,613
0
978
9,825
3,045
0
3,034
6,358
0
19,394
W
Sobek
Kelie
Sobek
5,986
325
0
2,897
11,741
10,051
250
3,570
8,171
16,976
0
L
Chang'e
MiniPikaPika
Chang'e
4,317
709
1,714
2,237
8,192
3,023
0
3,441
4,479
14,973
0
L
Izanami
Mirphen95
Izanami
5,694
2,452
0
582
7,675
2,929
395
3,286
4,092
0
45,360
W
Chaac
12,743
1,343
275
4,384
11,333
9,578
249
2,762
8,571
0
30,676
W
Serqet
SolarMx
Serqet
4,823
254
0
875
5,635
2,086
0
2,200
3,435
0
15,549
L
Atlas
Vexair93
Atlas
5,837
921
362
1,481
10,741
8,324
1
3,347
6,609
18,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,637
Gold Earned
42,867
211
Minions Killed
229
7
Camps Cleared
8
936,389
Distance Traveled
957,094
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,400
740
31
3
0
212,632
2
W
Artemis
8,144
814
43
4
0
192,389
5
W
Nu Wa
9,622
962
84
8
1
195,251
0
L
Ne Zha
7,704
770
24
2
1
182,035
2
W
Sobek
8,074
807
26
3
1
175,457
1
L
Chang'e
6,319
632
23
2
0
169,676
1
L
Izanami
7,681
768
100
10
6
177,625
3
W
Chaac
8,983
898
51
5
2
198,639
0
W
Serqet
8,044
804
25
3
4
195,358
4
L
Atlas
7,533
753
33
3
0
194,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role