Player Matchup

Hercules
Hercules
E_SINOFPRIDE
Hercules
Level 133
God Stats
4W - 6L
1,315 SR
Queue Stats
891W - 864L
1,511 Elo+
Solo
Cupid
Cupid
JahWasTaken
Cupid
Level 69
God Stats
22W - 13L
1,762 SR
Queue Stats
387W - 240L
1,686 Elo+
Party 2
Tiamat
Tiamat
Shikanorii
Tiamat
Level 86
God Stats
90W - 53L
1,687 SR
Queue Stats
485W - 366L
1,532 Elo+
Party 2
Atlas
Atlas
Somar16
Atlas
Level 58
God Stats
3W - 1L
1,720 SR
Queue Stats
219W - 151L
1,573 Elo+
Party 2
Bakasura
Bakasura
allMightyToast0
Bakasura
Level 155
God Stats
15W - 21L
1,458 SR
Queue Stats
578W - 568L
1,532 Elo+
Solo
Team Averages
Level 100
1,588 SR
1,567 Elo+

VS

Team Averages
Level 124
1,384 SR
1,566 Elo+
Cliodhna
Cliodhna
Arthdal
Cliodhna
Level 129
God Stats
7W - 16L
1,158 SR
Queue Stats
614W - 579L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
IcyHelvete
Gilgamesh
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
444W - 382L
1,656 Elo+
Party 1
Atlas
Atlas
Robin_SoloView
Atlas
Level 126
God Stats
7W - 13L
1,620 SR
Queue Stats
479W - 424L
1,572 Elo+
Party 1
Sol
Sol
ScarfedLlama_
Sol
Level 107
God Stats
3W - 7L
1,377 SR
Queue Stats
231W - 204L
1,531 Elo+
Party 1
Chang'e
Chang'e
TankWithLegs
Chang'e
Level 99
God Stats
1W - 4L
1,263 SR
Queue Stats
455W - 398L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
E_SINOFPRIDE
Hercules
11
0 / 2 / 0
6,658
605
3,391
7,832
3,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 0 / 0
6,689
608
6,640
6,198
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Shikanorii
Tiamat
12
5 / 0 / 2
7,422
675
7,340
4,056
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Somar16
Atlas
9
0 / 1 / 7
5,831
530
3,389
9,374
6,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
10
1 / 2 / 6
6,052
550
3,736
7,596
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Arthdal
Cliodhna
11
2 / 2 / 0
6,094
554
4,190
6,797
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
IcyHelvete
Gilgamesh
8
0 / 3 / 1
5,215
474
2,850
9,920
4,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 1
5,865
533
5,953
6,333
4,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,636
512
4,039
5,478
1,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
TankWithLegs
Chang'e
10
1 / 2 / 2
5,493
499
4,748
7,323
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
5
5
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Arthdal
Cliodhna
2
2
0
1
W
Hercules
E_SINOFPRIDE
Hercules
0
2
0
0
L
Gilgamesh
IcyHelvete
Gilgamesh
0
3
1
0.17
W
3
0
0
3
L
2
1
1
2.5
L
0
1
0
0
W
Tiamat
Shikanorii
Tiamat
5
0
2
6
W
Atlas
Somar16
Atlas
0
1
7
3.5
L
Chang'e
TankWithLegs
Chang'e
1
2
2
1
W
Bakasura
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,496
Damage
21,780
35,056
Taken
35,851
16,525
Mitigated
14,956
10,523
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Arthdal
Cliodhna
4,190
262
0
2,882
6,797
1,937
0
1,287
5,394
0
37,996
W
Hercules
E_SINOFPRIDE
Hercules
3,391
983
0
2,101
7,832
3,708
0
4,922
2,203
950
40,516
L
Gilgamesh
IcyHelvete
Gilgamesh
2,850
652
0
2,601
9,920
4,519
0
4,265
5,327
0
16,612
W
6,640
4,011
24
3,511
6,198
1,848
0
3,176
3,022
0
41,286
L
5,953
1,681
0
2,088
6,333
4,954
0
685
5,044
29,237
0
L
4,039
1,663
0
2,591
5,478
1,429
0
1,019
4,437
29,190
5,129
W
Tiamat
Shikanorii
Tiamat
7,340
654
81
2,043
4,056
2,293
98
1,512
2,544
43,256
0
W
Atlas
Somar16
Atlas
3,389
1,234
0
2,023
9,374
6,380
0
2,365
7,009
15,444
0
L
Chang'e
TankWithLegs
Chang'e
4,748
561
398
2,535
7,323
2,117
0
3,148
3,743
31,109
0
W
Bakasura
3,736
2,612
0
740
7,596
2,296
0
1,483
6,074
0
28,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
28,303
376
Minions Killed
302
0
Camps Cleared
0
1,163,907
Distance Traveled
1,056,704
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,094
554
89
8
0
237,204
4
W
Hercules
6,658
605
114
10
0
206,346
3
L
Gilgamesh
5,215
474
26
2
0
218,794
6
W
Cupid
6,689
608
96
9
0
214,247
5
L
Atlas
5,865
533
47
4
0
207,687
4
L
Sol
5,636
512
79
7
0
175,879
2
W
Tiamat
7,422
675
91
8
0
226,202
4
W
Atlas
5,831
530
15
1
0
243,614
2
L
Chang'e
5,493
499
61
6
0
217,140
1
W
Bakasura
6,052
550
60
5
0
273,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role