Player Matchup

Nemesis
Nemesis
MVP Epstein1
Nemesis
Level 86
God Stats
8W - 7L
1,561 SR
Queue Stats
346W - 332L
1,521 Elo+
Solo
Bellona
Bellona
Sadge Hollow
Bellona
Level 148
God Stats
8W - 2L
1,765 SR
Queue Stats
125W - 118L
1,550 Elo+
Party 1
Scylla
Scylla
SwagdadyCMurder
Scylla
Level 121
God Stats
66W - 48L
1,645 SR
Queue Stats
136W - 124L
1,548 Elo+
Party 1
Atlas
Atlas
The2Demons5289
Atlas
Level 87
God Stats
7W - 7L
1,684 SR
Queue Stats
473W - 469L
1,573 Elo+
Solo
Medusa
Medusa
hungwellxninety
Medusa
Level 142
God Stats
11W - 9L
1,650 SR
Queue Stats
255W - 269L
1,468 Elo+
Party 1
Team Averages
Level 117
1,661 SR
1,532 Elo+

VS

Team Averages
Level 111
1,432 SR
1,545 Elo+
Camazotz
Camazotz
BuddyNotBud
Camazotz
Level 141
God Stats
0W - 2L
1,346 SR
Queue Stats
206W - 214L
1,593 Elo+
Party 2
Atlas
Atlas
ItsJunkoPop
Atlas
Level 74
God Stats
4W - 6L
1,551 SR
Queue Stats
100W - 104L
1,480 Elo+
Solo
Ra
Ra
LooseCannon_33
Ra
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
150W - 140L
1,518 Elo+
Party 2
Jing Wei
Jing Wei
TTVDaDongerlord
Jing Wei
Level 108
God Stats
4W - 4L
1,641 SR
Queue Stats
207W - 196L
1,523 Elo+
Party 2
Mulan
Mulan
ZaKatttack_33
Mulan
Level 125
God Stats
0W - 4L
1,121 SR
Queue Stats
387W - 361L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MVP Epstein1
Nemesis
12
5 / 0 / 7
7,221
656
7,216
5,161
1,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
Sadge Hollow
Bellona
13
7 / 0 / 4
7,622
693
9,336
6,245
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 3 / 6
6,524
593
5,607
5,052
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 2 / 8
5,790
526
3,221
9,624
6,655
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
5,876
534
3,931
6,350
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BuddyNotBud
Camazotz
9
1 / 3 / 3
5,812
528
4,568
10,255
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 4 / 3
4,605
419
4,531
9,637
3,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 5 / 2
6,461
587
4,186
6,644
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
10
3 / 1 / 1
6,055
550
4,460
6,467
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 0
5,912
537
1,796
8,664
4,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
18
Kills
7
7
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Camazotz
BuddyNotBud
Camazotz
1
3
3
0.83
L
0
4
3
0.38
L
3
5
2
0.8
W
Nemesis
MVP Epstein1
Nemesis
5
0
7
8.5
W
Bellona
Sadge Hollow
Bellona
7
0
4
9
W
3
3
6
2
L
Jing Wei
3
1
1
3.5
W
2
2
8
3
L
0
5
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
19,541
32,432
Taken
41,667
17,289
Mitigated
14,197
8,420
Healing
11,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
BuddyNotBud
Camazotz
4,568
1,013
0
5,884
10,255
2,479
0
1,329
8,926
0
28,670
L
4,531
1,764
0
1,665
9,637
3,689
0
3,028
6,609
11,933
0
L
4,186
151
385
868
6,644
2,014
0
3,337
3,307
32,454
0
W
Nemesis
MVP Epstein1
Nemesis
7,216
3,889
0
427
5,161
1,780
310
421
4,639
0
39,085
W
Bellona
Sadge Hollow
Bellona
9,336
3,445
0
1,910
6,245
5,365
169
901
5,070
0
42,295
W
5,607
331
0
729
5,052
1,445
846
1,490
3,494
32,904
0
L
Jing Wei
4,460
3,178
0
2,203
6,467
1,693
0
712
5,755
0
32,400
W
3,221
1,545
892
2,156
9,624
6,655
0
3,662
5,732
13,415
0
L
1,796
462
0
901
8,664
4,322
0
422
8,242
0
31,264
W
3,931
1,303
0
2,306
6,350
2,044
0
1,638
4,534
0
29,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,033
Gold Earned
28,845
306
Minions Killed
283
0
Camps Cleared
0
1,183,230
Distance Traveled
1,110,101
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
5,812
528
58
5
0
269,035
4
L
Atlas
4,605
419
15
1
0
207,755
2
L
Ra
6,461
587
69
6
0
203,354
3
W
Nemesis
7,221
656
70
6
0
268,427
2
W
Bellona
7,622
693
103
9
0
253,151
3
W
Scylla
6,524
593
63
6
0
224,427
4
L
Jing Wei
6,055
550
66
6
0
215,773
1
W
Atlas
5,790
526
14
1
0
199,115
3
L
Mulan
5,912
537
75
7
0
214,184
2
W
Medusa
5,876
534
56
5
0
238,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role