Player Matchup

Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,500 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 98
1,658 SR
1,730 MMR
Chronos
Chronos
Gold II
miguemoya11
Chronos
Gold II
Level 98
God Stats
19W - 13L
1,658 SR
Queue Stats
83W - 87L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 0 / 0
6,810
973
4,990
6,900
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KaliAnhurChironUllrAh Muzen Cab

VS

Bans
BellonaIzanamiSkadiPoseidonSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
miguemoya11
Chronos
10
0 / 2 / 0
5,923
846
2,348
6,327
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
0
2
L
Chronos
miguemoya11
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,990
Damage
2,348
6,900
Taken
6,327
3,050
Mitigated
4,402
3,982
Healing
1,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,990
1,549
0
3,982
6,900
3,050
0
2,466
4,434
0
32,812
L
Chronos
miguemoya11
Chronos
2,348
438
0
1,308
6,327
4,402
0
408
5,919
22,494
2,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,810
Gold Earned
5,923
62
Minions Killed
54
5
Camps Cleared
3
162,536
Distance Traveled
145,653
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,810
973
62
9
5
162,536
2
L
Chronos
5,923
846
54
8
3
145,653
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role