Player Matchup

Artemis
Artemis
Artis4life8106
Artemis
Level 13
God Stats
10W - 12L
1,454 SR
Queue Stats
18W - 17L
1,420 Elo+
Party 3
Cernunnos
Cernunnos
DSTRUCTION12
Cernunnos
Level 64
God Stats
0W - 2L
1,215 SR
Queue Stats
128W - 143L
1,464 Elo+
Party 3
Neith
Neith
LuckVoltia383
Neith
Level 26
God Stats
20W - 33L
1,527 SR
Queue Stats
156W - 199L
1,335 Elo+
Party 2
Mercury
Mercury
kevinpointa23
Mercury
Level 40
God Stats
14W - 18L
1,542 SR
Queue Stats
304W - 349L
1,383 Elo+
Party 2
Geb
Geb
mazensonic
Geb
Level 55
God Stats
3W - 3L
1,554 SR
Queue Stats
113W - 100L
1,527 Elo+
Solo
Team Averages
Level 40
1,458 SR
1,426 Elo+

VS

Team Averages
Level 99
1,526 SR
1,510 Elo+
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Apaches321
Zeus
Level 44
God Stats
54W - 25L
1,672 SR
Queue Stats
246W - 162L
1,595 Elo+
Party 1
Da Ji
Da Ji
DoubleJ914
Da Ji
Level 83
God Stats
19W - 27L
1,371 SR
Queue Stats
489W - 495L
1,392 Elo+
Solo
Ganesha
Ganesha
J4CK THE REAP3R
Ganesha
Level 140
God Stats
14W - 10L
1,561 SR
Queue Stats
336W - 262L
1,608 Elo+
Party 1
Medusa
Medusa
schlenkhusband
Medusa
Level 103
God Stats
5W - 2L
1,527 SR
Queue Stats
53W - 56L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
6,574
1,096
5,851
8,411
2,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
DSTRUCTION12
Cernunnos
11
2 / 7 / 2
7,001
1,167
5,512
10,213
3,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 3
6,799
1,133
7,183
12,333
3,945
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
12
1 / 8 / 3
6,880
1,147
3,021
12,451
4,137
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 2 / 0
5,818
970
815
2,555
1,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

215

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
4 / 0 / 16
8,267
1,378
4,724
9,361
8,500
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 1 / 9
7,880
1,313
12,879
3,913
1,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
6 / 1 / 8
7,696
1,283
8,680
5,020
2,480
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 0 / 16
7,252
1,209
5,169
5,223
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
8 / 2 / 10
8,433
1,406
11,478
6,561
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
4
Kills
22
22
Deaths
4
11
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
16
12
W
4
1
9
8.5
L
0
2
3
0.75
L
Cernunnos
DSTRUCTION12
Cernunnos
2
7
2
0.43
W
Da Ji
6
1
8
10
W
0
0
16
8
L
1
3
3
0.83
L
Mercury
1
8
3
0.31
L
0
2
0
0
W
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,382
Damage
42,930
45,963
Taken
30,078
15,333
Mitigated
21,106
1,355
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,724
2,012
2,385
3,473
9,361
8,500
0
300
9,061
0
9,315
W
12,879
677
0
0
3,913
1,818
0
0
3,913
31,912
0
L
5,851
2,396
0
411
8,411
2,724
0
2,819
5,592
0
14,987
L
Cernunnos
DSTRUCTION12
Cernunnos
5,512
2,229
0
145
10,213
3,433
0
4,441
5,541
0
12,582
W
Da Ji
8,680
2,340
247
401
5,020
2,480
0
0
5,020
0
11,683
W
5,169
237
0
0
5,223
4,730
0
258
4,809
14,275
0
L
7,183
3,712
0
439
12,333
3,945
0
5,022
7,187
0
12,292
L
Mercury
3,021
673
0
194
12,451
4,137
0
4,254
8,021
0
11,794
L
815
0
0
166
2,555
1,094
0
915
1,574
2,415
0
W
11,478
6,627
671
602
6,561
3,578
0
257
5,723
0
19,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,072
Gold Earned
39,528
77
Minions Killed
112
4
Camps Cleared
4
454,662
Distance Traveled
604,959
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,267
1,378
14
2
0
142,923
0
W
Zeus
7,880
1,313
52
9
2
111,155
0
L
Artemis
6,574
1,096
29
5
1
111,025
0
L
Cernunnos
7,001
1,167
20
3
0
81,950
0
W
Da Ji
7,696
1,283
11
2
0
112,459
0
W
Ganesha
7,252
1,209
13
2
0
128,791
0
L
Neith
6,799
1,133
10
2
1
103,366
0
L
Mercury
6,880
1,147
18
3
2
129,870
0
L
Geb
5,818
970
0
0
0
28,451
0
W
Medusa
8,433
1,406
22
4
2
109,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role