Player Matchup

Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
D3athEatEr465
Atlas
Level 94
God Stats
3W - 3L
1,795 SR
Queue Stats
428W - 518L
1,461 Elo+
Party 1
King Arthur
King Arthur
KittyLicker508
King Arthur
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
340W - 465L
1,402 Elo+
Party 1
Da Ji
Da Ji
Vayda
Da Ji
Level 61
God Stats
3W - 5L
1,441 SR
Queue Stats
18W - 38L
1,330 Elo+
Party 1
Charybdis
Charybdis
ntrepid
Charybdis
Level 64
God Stats
1W - 2L
1,707 SR
Queue Stats
28W - 39L
1,423 Elo+
Party 1
Team Averages
Level 85
1,589 SR
1,423 Elo+

VS

Team Averages
Level 113
1,631 SR
1,482 Elo+
Skadi
Skadi
Arkolm
Skadi
Level 128
God Stats
11W - 4L
1,693 SR
Queue Stats
196W - 210L
1,485 Elo+
Party 2
Atlas
Atlas
Athenicia
Atlas
Level 108
God Stats
7W - 5L
1,579 SR
Queue Stats
170W - 179L
1,452 Elo+
Party 2
Baron Samedi
Baron Samedi
DemonKira
Baron Samedi
Level 124
God Stats
2W - 1L
1,915 SR
Queue Stats
158W - 150L
1,528 Elo+
Solo
Loki
Loki
Rophiandis
Loki
Level 138
God Stats
10W - 9L
1,543 SR
Queue Stats
500W - 496L
1,494 Elo+
Party 2
Bastet
Bastet
ScaredPvpeer
Bastet
Level 65
God Stats
15W - 15L
1,423 SR
Queue Stats
160W - 165L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 4 / 1
5,615
562
3,967
6,947
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 4 / 2
4,161
416
2,925
9,108
6,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
KittyLicker508
King Arthur
9
2 / 4 / 0
5,797
580
4,632
8,640
5,163
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Vayda
Da Ji
8
1 / 2 / 3
5,499
550
2,164
5,831
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
ntrepid
Charybdis
7
2 / 2 / 0
4,861
486
3,206
5,828
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Arkolm
Skadi
9
1 / 2 / 3
5,174
517
4,413
3,978
950
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Athenicia
Atlas
8
2 / 1 / 7
5,705
571
2,584
4,964
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
DemonKira
Baron Samedi
11
2 / 2 / 3
5,891
589
5,029
6,185
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 0 / 1
6,753
675
5,641
6,035
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
10
4 / 1 / 1
5,891
589
6,701
6,861
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
16
16
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
1
0.38
W
Skadi
Arkolm
Skadi
1
2
3
1.25
W
Atlas
Athenicia
Atlas
2
1
7
5.5
L
0
4
2
0.25
W
Baron Samedi
DemonKira
Baron Samedi
2
2
3
1.75
L
King Arthur
KittyLicker508
King Arthur
2
4
0
0.5
W
7
0
1
7.5
W
Bastet
4
1
1
4.5
L
Da Ji
Vayda
Da Ji
1
2
3
1.25
L
Charybdis
ntrepid
Charybdis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,894
Damage
24,368
36,354
Taken
28,023
17,234
Mitigated
9,556
10,503
Healing
11,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,967
196
1,143
3,039
6,947
2,247
147
3,602
3,027
28,623
0
W
Skadi
Arkolm
Skadi
4,413
3,193
0
723
3,978
950
249
1,335
2,643
0
30,222
W
Atlas
Athenicia
Atlas
2,584
1,237
0
1,221
4,964
2,496
0
1,179
3,785
10,508
0
L
2,925
561
258
616
9,108
6,841
0
2,534
6,510
8,384
0
W
Baron Samedi
DemonKira
Baron Samedi
5,029
310
123
2,559
6,185
2,230
185
2,829
3,078
31,919
0
L
King Arthur
KittyLicker508
King Arthur
4,632
596
0
1,468
8,640
5,163
0
19
8,613
1,885
24,599
W
5,641
2,517
0
3,678
6,035
1,883
0
1,398
4,575
0
39,846
W
Bastet
6,701
1,416
0
2,735
6,861
1,997
419
479
6,362
0
27,870
L
Da Ji
Vayda
Da Ji
2,164
773
0
2,450
5,831
1,727
0
242
5,589
0
25,031
L
Charybdis
ntrepid
Charybdis
3,206
1,972
0
1,529
5,828
1,256
0
826
5,002
0
19,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,933
Gold Earned
29,414
222
Minions Killed
262
0
Camps Cleared
0
945,749
Distance Traveled
1,018,119
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,615
562
67
7
0
195,575
0
W
Skadi
5,174
517
56
6
0
186,767
3
W
Atlas
5,705
571
16
2
0
188,462
6
L
Atlas
4,161
416
6
1
0
177,422
5
W
Baron Samedi
5,891
589
67
7
0
186,403
1
L
King Arthur
5,797
580
57
6
0
178,720
2
W
Loki
6,753
675
74
7
0
234,548
3
W
Bastet
5,891
589
49
5
0
221,939
3
L
Da Ji
5,499
550
55
6
0
226,139
4
L
Charybdis
4,861
486
37
4
0
167,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role