Player Matchup

Atlas
Atlas
Arthurgbs20031
Atlas
Level 123
God Stats
13W - 10L
1,339 SR
Queue Stats
405W - 386L
1,455 Elo+
Party 3
Kukulkan
Kukulkan
Limãozinho93
Kukulkan
Level 98
God Stats
4W - 5L
1,699 SR
Queue Stats
267W - 221L
1,506 Elo+
Party 2
Sol
Sol
MortisedMink847
Sol
Level 121
God Stats
7W - 6L
1,873 SR
Queue Stats
256W - 264L
1,445 Elo+
Party 3
Nu Wa
Nu Wa
gonkaix3
Nu Wa
Level 143
God Stats
10W - 5L
1,576 SR
Queue Stats
401W - 364L
1,446 Elo+
Party 2
Bakasura
Bakasura
xMysTeRioNz
Bakasura
Level 159
God Stats
7W - 8L
1,577 SR
Queue Stats
904W - 853L
1,469 Elo+
Party 2
Team Averages
Level 129
1,613 SR
1,464 Elo+

VS

Team Averages
Level 118
1,482 SR
1,458 Elo+
Mulan
Mulan
Kaua_Luciano
Mulan
Level 126
God Stats
47W - 44L
1,560 SR
Queue Stats
728W - 767L
1,412 Elo+
Party 4
Artio
Artio
SombraDoBaiano
Artio
Level 144
God Stats
22W - 22L
1,620 SR
Queue Stats
63W - 67L
1,510 Elo+
Party 1
Anhur
Anhur
Zankka
Anhur
Level 106
God Stats
2W - 4L
1,302 SR
Queue Stats
28W - 27L
1,494 Elo+
Party 1
Hel
Hel
ZéBaitola
Hel
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
105W - 124L
1,422 Elo+
Solo
Fenrir
Fenrir
nascimentorp
Fenrir
Level 145
God Stats
18W - 18L
1,428 SR
Queue Stats
393W - 418L
1,450 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,918
496
7,177
14,257
16,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Limãozinho93
Kukulkan
19
4 / 1 / 10
12,284
614
17,148
8,057
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 4 / 1
9,554
478
5,713
9,594
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
gonkaix3
Nu Wa
17
3 / 2 / 11
10,799
540
16,712
7,242
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
xMysTeRioNz
Bakasura
19
15 / 2 / 4
12,553
628
17,936
16,501
8,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 0
10,474
524
8,779
21,060
20,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 6 / 5
7,623
381
3,710
22,310
17,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Zankka
Anhur
14
4 / 3 / 1
8,693
435
7,367
13,152
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 6 / 2
9,762
488
5,928
17,389
6,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
0 / 6 / 1
7,442
372
2,414
11,629
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
26
Kills
9
11
Deaths
26
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
3
5
0
0.6
W
Kukulkan
Limãozinho93
Kukulkan
4
1
10
9
W
0
4
1
0.13
L
0
6
5
0.42
L
Anhur
Zankka
Anhur
4
3
1
1.5
L
2
6
2
0.5
W
Nu Wa
gonkaix3
Nu Wa
3
2
11
4.25
L
Fenrir
0
6
1
0.08
W
Bakasura
xMysTeRioNz
Bakasura
15
2
4
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,686
Damage
28,198
55,651
Taken
85,540
32,805
Mitigated
51,106
16,845
Healing
28,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,177
2,529
0
3,526
14,257
16,121
0
2,526
11,204
28,124
0
L
8,779
624
0
7,462
21,060
20,200
0
8,807
10,256
0
81,535
W
Kukulkan
Limãozinho93
Kukulkan
17,148
1,565
0
1,785
8,057
3,067
390
2,643
5,023
102,060
0
W
5,713
1,960
0
2,062
9,594
2,652
3,181
981
8,500
73,919
0
L
3,710
277
721
3,347
22,310
17,336
0
15,218
5,975
22,172
0
L
Anhur
Zankka
Anhur
7,367
2,341
0
3,886
13,152
3,884
102
7,372
4,948
0
56,746
L
5,928
934
1,563
8,781
17,389
6,247
0
9,328
7,038
63,309
0
W
Nu Wa
gonkaix3
Nu Wa
16,712
2,566
0
1,325
7,242
2,422
882
0
7,242
69,428
0
L
Fenrir
2,414
750
0
3,026
11,629
3,439
0
4,140
6,588
0
35,730
W
Bakasura
xMysTeRioNz
Bakasura
17,936
11,062
0
8,147
16,501
8,543
0
2,209
14,044
0
89,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,108
Gold Earned
43,994
603
Minions Killed
523
0
Camps Cleared
0
1,966,099
Distance Traveled
1,708,510
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,918
496
30
2
0
375,986
12
L
Mulan
10,474
524
165
8
0
353,535
3
W
Kukulkan
12,284
614
195
10
0
418,465
6
W
Sol
9,554
478
124
6
0
352,585
5
L
Artio
7,623
381
35
2
0
349,878
3
L
Anhur
8,693
435
105
5
0
370,753
7
L
Hel
9,762
488
138
7
0
356,014
2
W
Nu Wa
10,799
540
101
5
0
362,709
1
L
Fenrir
7,442
372
80
4
0
278,330
2
W
Bakasura
12,553
628
153
8
0
456,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role