Player Matchup

Zeus
Zeus
 
Zeus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ElCalvo12
Pele
Level 29
God Stats
4W - 4L
1,663 SR
Queue Stats
46W - 60L
1,299 Elo+
Party 4
Neith
Neith
Off-WhiteCrocs
Neith
Level 67
God Stats
1W - 3L
1,480 SR
Queue Stats
128W - 157L
1,401 Elo+
Party 1
Cerberus
Cerberus
TheMayoCrusades
Cerberus
Level 63
God Stats
15W - 13L
1,491 SR
Queue Stats
122W - 143L
1,375 Elo+
Party 1
Bellona
Bellona
XxinvictusXx552
Bellona
Level 86
God Stats
5W - 7L
1,455 SR
Queue Stats
76W - 88L
1,332 Elo+
Party 4
Team Averages
Level 72
1,518 SR
1,381 Elo+

VS

Team Averages
Level 92
1,504 SR
1,375 Elo+
Izanami
Izanami
Dinoking WWE
Izanami
Level 76
God Stats
14W - 9L
1,600 SR
Queue Stats
138W - 145L
1,454 Elo+
Party 3
Sol
Sol
JesusWarrior7
Sol
Level 93
God Stats
31W - 20L
1,607 SR
Queue Stats
309W - 374L
1,331 Elo+
Party 2
Thor
Thor
MrNiCeGuY9904
Thor
Level 152
God Stats
2W - 3L
1,576 SR
Queue Stats
114W - 121L
1,499 Elo+
Party 2
Atlas
Atlas
TheQuince1
Atlas
Level 121
God Stats
3W - 2L
1,236 SR
Queue Stats
181W - 194L
1,332 Elo+
Solo
Chaac
Chaac
aka creep gamer
Chaac
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 33L
1,261 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
2 / 2 / 0
5,829
583
2,103
3,564
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
7
1 / 3 / 1
4,603
460
1,651
5,662
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 1 / 0
5,358
536
4,955
4,316
989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
8
0 / 4 / 3
4,571
457
2,301
6,610
2,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
4 / 1 / 0
5,989
599
4,729
5,209
3,884
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dinoking WWE
Izanami
10
4 / 0 / 0
6,156
616
6,673
4,039
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 2 / 1
5,025
503
1,404
3,991
1,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 1 / 3
6,165
617
3,106
5,963
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Atlas
7
1 / 4 / 3
4,961
496
1,462
8,244
3,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,238
424
2,041
6,251
3,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
11
Kills
10
11
Deaths
11
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
2
0
1
W
Izanami
Dinoking WWE
Izanami
4
0
0
4
L
Pele
1
3
1
0.5
W
2
2
1
1.25
W
3
1
3
4.5
L
4
1
0
4
L
Cerberus
0
4
3
0.38
W
Atlas
1
4
3
0.63
L
4
1
0
4
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,739
Damage
14,686
25,361
Taken
28,488
9,892
Mitigated
10,692
9,479
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,103
623
0
1,000
3,564
991
0
915
2,649
27,883
0
W
Izanami
Dinoking WWE
Izanami
6,673
4,896
0
1,947
4,039
838
664
939
3,100
0
41,438
L
Pele
1,651
618
0
2,430
5,662
1,412
9
353
5,309
0
14,816
W
1,404
726
0
1,629
3,991
1,258
0
1,069
2,834
17,612
3,145
W
3,106
917
0
2,170
5,963
1,734
0
908
5,017
0
28,921
L
4,955
2,330
0
2,345
4,316
989
0
700
3,616
0
20,712
L
Cerberus
2,301
338
0
2,102
6,610
2,616
0
762
5,848
18,874
0
W
Atlas
1,462
753
66
1,388
8,244
3,772
28
1,362
6,882
8,557
0
L
4,729
2,679
0
1,602
5,209
3,884
578
0
4,890
0
32,602
W
2,041
774
0
1,976
6,251
3,090
0
0
6,251
0
11,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,350
Gold Earned
26,545
266
Minions Killed
219
0
Camps Cleared
0
889,164
Distance Traveled
854,883
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,829
583
80
8
0
168,854
2
W
Izanami
6,156
616
86
9
0
178,161
1
L
Pele
4,603
460
36
4
0
165,475
1
W
Sol
5,025
503
45
5
0
172,886
4
W
Thor
6,165
617
63
6
0
195,389
1
L
Neith
5,358
536
42
4
0
184,567
1
L
Cerberus
4,571
457
41
4
0
182,665
2
W
Atlas
4,961
496
11
1
0
166,991
0
L
Bellona
5,989
599
67
7
0
187,603
0
W
Chaac
4,238
424
14
1
0
141,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role