Player Matchup

Bacchus
Bacchus
Silver III
DEVASTATOR 6666
Bacchus
Silver III
Level 111
God Stats
6W - 8L
1,421 SR
Queue Stats
42W - 40L
784 MMR
Solo
Skadi
Skadi
Silver IV
OCF_Orly
Skadi
Silver IV
Level 67
God Stats
2W - 1L
1,618 SR
Queue Stats
44W - 64L
731 MMR
Solo
Nu Wa
Nu Wa
Silver III
Yaiqab7
Nu Wa
Silver III
Level 125
God Stats
64W - 62L
1,553 SR
Queue Stats
851W - 965L
805 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,530 SR
773 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,369 SR
666 MMR
Olorun
Olorun
Bronze IV
C A Y A O9481
Olorun
Bronze IV
Level 121
God Stats
0W - 4L
1,413 SR
Queue Stats
4W - 15L
938 MMR
Solo
Geb
Geb
Bronze III
Fate-JdawgYT-_-
Geb
Bronze III
Level 67
God Stats
9W - 12L
1,178 SR
Queue Stats
198W - 267L
198 MMR
Solo
Chaac
Chaac
Silver II
QARAQ
Chaac
Silver II
Level 114
God Stats
124W - 102L
1,516 SR
Queue Stats
498W - 399L
862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 7
7,614
761
7,334
10,401
10,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
OCF_Orly
Skadi
12
3 / 0 / 7
7,456
746
8,104
4,626
1,422
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Yaiqab7
Nu Wa
12
5 / 0 / 5
7,828
783
7,990
3,702
1,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaHadesGilgameshCabrakanKumbhakarna

VS

Bans
LokiMedusaThanatosArtemisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,963
596
3,370
8,985
2,993
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
0 / 4 / 2
6,180
618
4,666
10,516
9,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
QARAQ
Chaac
9
1 / 1 / 0
6,177
618
4,185
8,079
4,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
2
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
2
2
7
2.75
L
0
4
2
0.25
W
Skadi
OCF_Orly
Skadi
3
0
7
6.5
L
Chaac
QARAQ
Chaac
1
1
0
1
W
Nu Wa
Yaiqab7
Nu Wa
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,428
Damage
12,221
18,729
Taken
27,580
13,370
Mitigated
16,820
5,109
Healing
8,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,370
1,789
1,509
2,996
8,985
2,993
0
5,975
3,010
22,429
0
W
7,334
788
168
2,431
10,401
10,757
106
4,920
5,230
21,493
0
L
4,666
298
24
1,092
10,516
9,166
0
4,651
5,865
12,724
0
W
Skadi
OCF_Orly
Skadi
8,104
4,108
0
1,592
4,626
1,422
728
2,294
2,204
0
24,426
L
Chaac
QARAQ
Chaac
4,185
352
0
3,060
8,079
4,661
0
5,123
2,956
0
23,941
W
Nu Wa
Yaiqab7
Nu Wa
7,990
3,784
560
358
3,702
1,191
629
1,419
2,218
23,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,898
Gold Earned
18,320
103
Minions Killed
122
6
Camps Cleared
2
570,822
Distance Traveled
486,094
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,963
596
62
6
1
148,106
0
W
Bacchus
7,614
761
28
3
2
188,697
1
L
Geb
6,180
618
12
1
0
175,699
3
W
Skadi
7,456
746
45
5
2
189,545
1
L
Chaac
6,177
618
48
5
1
162,289
3
W
Nu Wa
7,828
783
30
3
2
192,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role