Player Matchup

Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
GGN Orphan
Arachne
Level 103
God Stats
78W - 64L
1,516 SR
Queue Stats
579W - 595L
1,388 Elo+
Party 3
Chiron
Chiron
SlayerBCC
Chiron
Level 129
God Stats
6W - 6L
1,513 SR
Queue Stats
47W - 30L
1,523 Elo+
Party 1
Bacchus
Bacchus
aubjew
Bacchus
Level 113
God Stats
80W - 72L
1,517 SR
Queue Stats
609W - 646L
1,392 Elo+
Party 3
Atlas
Atlas
keyblade_corps
Atlas
Level 84
God Stats
3W - 3L
1,538 SR
Queue Stats
57W - 65L
1,418 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,444 Elo+

VS

Team Averages
Level 118
1,481 SR
1,443 Elo+
Nu Wa
Nu Wa
Davy2m
Nu Wa
Level 108
God Stats
57W - 56L
1,461 SR
Queue Stats
299W - 338L
1,405 Elo+
Solo
Neith
Neith
LucidMxoon
Neith
Level 94
God Stats
8W - 3L
1,541 SR
Queue Stats
57W - 63L
1,398 Elo+
Solo
Sobek
Sobek
ManfredBrealey14
Sobek
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 24L
1,366 Elo+
Solo
Ravana
Ravana
THEBLOCKADE
Ravana
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 139L
1,577 Elo+
Party 2
Mulan
Mulan
Whitecocoa1994
Mulan
Level 158
God Stats
17W - 10L
1,401 SR
Queue Stats
251W - 236L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 0
7,284
520
2,213
6,142
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
GGN Orphan
Arachne
11
2 / 3 / 1
6,446
460
4,813
9,681
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
SlayerBCC
Chiron
10
1 / 2 / 0
6,256
447
4,599
5,282
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
aubjew
Bacchus
9
0 / 4 / 1
5,843
417
4,113
11,331
8,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 1
5,900
421
2,995
10,653
4,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Davy2m
Nu Wa
14
3 / 1 / 5
7,759
554
7,284
4,223
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
3 / 2 / 3
7,155
511
5,475
5,856
2,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 6
6,725
480
2,816
8,514
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
15
6 / 0 / 5
8,289
592
9,447
6,837
2,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 2 / 2
7,998
571
6,526
8,012
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
16
16
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
0
0.5
W
Nu Wa
Davy2m
Nu Wa
3
1
5
5.5
L
Arachne
GGN Orphan
Arachne
2
3
1
0.83
W
Neith
3
2
3
2.25
W
0
0
6
3
L
Chiron
SlayerBCC
Chiron
1
2
0
0.5
W
Ravana
6
0
5
8.5
W
4
2
2
2.5
L
Bacchus
aubjew
Bacchus
0
4
1
0.13
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,733
Damage
31,548
43,089
Taken
33,442
19,599
Mitigated
19,595
11,216
Healing
12,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,213
426
482
1,913
6,142
1,983
0
2,079
3,880
55,301
0
W
Nu Wa
Davy2m
Nu Wa
7,284
2,123
0
679
4,223
1,501
709
999
3,224
48,338
0
L
Arachne
GGN Orphan
Arachne
4,813
3,408
0
2,641
9,681
3,247
0
2,434
7,001
0
34,631
W
Neith
5,475
2,254
0
2,485
5,856
2,157
718
1,331
4,525
0
51,892
W
2,816
296
0
3,300
8,514
7,271
81
2,054
6,460
10,846
0
L
Chiron
SlayerBCC
Chiron
4,599
1,657
497
1,411
5,282
1,478
116
1,762
3,416
0
41,185
W
Ravana
9,447
2,798
0
3,808
6,837
2,771
0
2,256
4,581
0
62,661
W
6,526
939
0
1,960
8,012
5,895
288
2,681
5,331
2,337
45,033
L
Bacchus
aubjew
Bacchus
4,113
543
66
3,666
11,331
8,782
134
3,068
8,139
19,218
0
L
2,995
1,109
293
247
10,653
4,109
0
626
9,561
18,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,729
Gold Earned
37,926
339
Minions Killed
435
0
Camps Cleared
0
1,290,044
Distance Traveled
1,290,183
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,284
520
129
9
0
255,913
6
W
Nu Wa
7,759
554
96
7
0
249,699
4
L
Arachne
6,446
460
57
4
0
296,308
2
W
Neith
7,155
511
95
7
0
243,500
3
W
Sobek
6,725
480
15
1
0
265,479
5
L
Chiron
6,256
447
90
6
0
231,921
1
W
Ravana
8,289
592
121
9
0
301,197
3
W
Mulan
7,998
571
108
8
0
230,308
6
L
Bacchus
5,843
417
36
3
0
258,580
1
L
Atlas
5,900
421
27
2
0
247,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role