Player Matchup

Fenrir
Fenrir
Diamond II
Baby KeeKo14
Fenrir
Diamond II
Level 160
God Stats
12W - 26L
1,485 SR
Queue Stats
289W - 281L
2,342 MMR
Party 3
Sol
Sol
Diamond V
SogekingUsopp-
Sol
Diamond V
Level 138
God Stats
1W - 2L
1,658 SR
Queue Stats
109W - 102L
2,183 MMR
Party 1
Ares
Ares
Diamond III
ixiGPPixi
Ares
Diamond III
Level 154
God Stats
10W - 8L
1,665 SR
Queue Stats
545W - 528L
2,223 MMR
Party 3
Artio
Artio
Diamond II
jordyD96
Artio
Diamond II
Level 136
God Stats
0W - 2L
1,522 SR
Queue Stats
67W - 51L
2,380 MMR
Party 1
Jing Wei
Jing Wei
Diamond III
proXgamer7891
Jing Wei
Diamond III
Level 127
God Stats
8W - 5L
1,707 SR
Queue Stats
202W - 198L
2,247 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,608 SR
2,275 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,660 SR
2,263 MMR
Set
Set
Diamond II
Alaistar_CZ
Set
Diamond II
Level 152
God Stats
21W - 15L
1,704 SR
Queue Stats
1,117W - 1,098L
2,282 MMR
Solo
Chiron
Chiron
Diamond II
MorgenMichaelPWF
Chiron
Diamond II
Level 88
God Stats
18W - 19L
1,662 SR
Queue Stats
171W - 158L
2,296 MMR
Solo
Terra
Terra
Diamond IV
Sweden_DRAX
Terra
Diamond IV
Level 148
God Stats
4W - 1L
1,680 SR
Queue Stats
119W - 98L
2,112 MMR
Party 2
Chang'e
Chang'e
Diamond II
empeetree
Chang'e
Diamond II
Level 159
God Stats
106W - 72L
1,696 SR
Queue Stats
590W - 593L
2,295 MMR
Party 2
Eset
Eset
Diamond III
xI-Lucario-Ix
Eset
Diamond III
Level 85
God Stats
12W - 13L
1,558 SR
Queue Stats
606W - 609L
2,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 6 / 0
10,968
499
10,147
16,641
7,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 6 / 2
10,934
497
11,234
12,266
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Ares
14
0 / 7 / 2
8,043
366
8,164
22,864
20,021
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
jordyD96
Artio
18
1 / 2 / 0
10,883
495
10,111
18,023
13,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
proXgamer7891
Jing Wei
18
0 / 3 / 1
10,696
486
2,463
13,825
4,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Bans
CliodhnaTiamatGilgameshLoki

VS

Bans
KaliAchillesBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 9
14,352
652
19,982
18,136
10,932
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
2 / 1 / 9
13,014
592
10,731
13,852
5,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 0 / 13
12,247
557
4,076
11,948
16,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Chang'e
empeetree
Chang'e
20
6 / 1 / 5
14,429
656
12,795
16,647
11,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

18
6 / 4 / 7
12,829
583
12,087
11,534
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
67
8
Kills
24
24
Deaths
8
5
Assists
43
Player
Kills
Deaths
Assists
KDA
W
8
2
9
6.25
L
Fenrir
5
6
0
0.83
W
2
1
9
6.5
L
2
6
2
0.5
W
2
0
13
8.5
W
Chang'e
empeetree
Chang'e
6
1
5
8.5
L
Ares
0
7
2
0.14
L
Artio
jordyD96
Artio
1
2
0
0.5
L
Jing Wei
proXgamer7891
Jing Wei
0
3
1
0.17
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,119
Damage
59,671
83,619
Taken
72,117
50,754
Mitigated
49,418
20,870
Healing
46,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,982
8,635
0
8,067
18,136
10,932
2,344
7,244
10,749
0
128,212
L
Fenrir
10,147
2,042
0
5,119
16,641
7,803
0
5,652
10,989
0
83,670
W
10,731
5,641
1,079
6,511
13,852
5,986
4,147
2,931
10,921
0
104,141
L
11,234
3,997
0
4,365
12,266
4,339
0
3,263
9,003
88,898
9,371
W
4,076
759
4,619
5,081
11,948
16,181
639
4,120
7,828
23,022
0
W
Chang'e
empeetree
Chang'e
12,795
1,189
4,580
11,710
16,647
11,560
1,393
8,982
6,611
97,866
0
L
Ares
8,164
207
0
1,251
22,864
20,021
0
11,110
11,754
35,076
0
L
Artio
jordyD96
Artio
10,111
935
0
7,823
18,023
13,925
0
7,339
10,684
87,040
0
L
Jing Wei
proXgamer7891
Jing Wei
2,463
1,713
0
2,312
13,825
4,666
0
1,857
11,968
0
101,997
W
12,087
1,524
1,942
3,180
11,534
4,759
1,222
4,326
7,208
92,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,524
Gold Earned
66,871
734
Minions Killed
749
0
Camps Cleared
0
2,144,348
Distance Traveled
2,239,765
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,352
652
169
8
0
497,426
3
L
Fenrir
10,968
499
137
6
0
457,652
4
W
Chiron
13,014
592
194
9
0
432,305
8
L
Sol
10,934
497
175
8
0
390,583
9
W
Terra
12,247
557
45
2
0
469,366
5
W
Chang'e
14,429
656
186
8
0
429,351
0
L
Ares
8,043
366
43
2
0
401,946
3
L
Artio
10,883
495
179
8
0
449,864
7
L
Jing Wei
10,696
486
200
9
0
444,303
9
W
Eset
12,829
583
155
7
0
411,317
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role