Player Matchup

Xing Tian
Xing Tian
CrazOrseKota
Xing Tian
Level 93
God Stats
7W - 8L
1,483 SR
Queue Stats
160W - 212L
1,436 Elo+
Party 1
Da Ji
Da Ji
Euphrane
Da Ji
Level 78
God Stats
2W - 0L
1,707 SR
Queue Stats
129W - 89L
1,550 Elo+
Party 1
Medusa
Medusa
H4RVEY PRlCE
Medusa
Level 28
God Stats
9W - 7L
1,538 SR
Queue Stats
74W - 55L
1,536 Elo+
Party 1
Team Averages
Level 66
1,576 SR
1,507 Elo+

VS

Team Averages
Level 76
1,550 SR
1,521 Elo+
Achilles
Achilles
DAVA117
Achilles
Level 24
God Stats
5W - 3L
1,702 SR
Queue Stats
59W - 43L
1,551 Elo+
Party 2
Atlas
Atlas
KingLuke4356
Atlas
Level 116
God Stats
3W - 4L
1,408 SR
Queue Stats
123W - 102L
1,544 Elo+
Party 2
Scylla
Scylla
Woo1454
Scylla
Level 87
God Stats
1W - 1L
1,539 SR
Queue Stats
78W - 71L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CrazOrseKota
Xing Tian
15
4 / 1 / 13
11,882
699
10,740
25,053
23,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
Euphrane
Da Ji
15
7 / 2 / 10
11,116
654
15,321
13,531
5,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
16
6 / 1 / 10
11,559
680
21,290
12,405
4,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DAVA117
Achilles
11
0 / 7 / 3
9,105
536
6,102
17,172
16,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
2 / 2 / 2
11,396
670
12,406
23,318
33,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Woo1454
Scylla
13
2 / 8 / 2
10,405
612
15,745
12,732
5,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
17
Kills
4
4
Deaths
17
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CrazOrseKota
Xing Tian
4
1
13
10.5
L
Achilles
DAVA117
Achilles
0
7
3
0.21
W
Da Ji
Euphrane
Da Ji
7
2
10
6
W
Medusa
6
1
10
11
L
2
2
2
1.5
L
Scylla
Woo1454
Scylla
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,351
Damage
34,253
50,989
Taken
53,222
34,279
Mitigated
56,001
18,506
Healing
6,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CrazOrseKota
Xing Tian
10,740
742
0
11,277
25,053
23,945
268
12,005
12,057
44,426
0
L
Achilles
DAVA117
Achilles
6,102
897
0
618
17,172
16,778
0
2,841
14,331
0
21,671
W
Da Ji
Euphrane
Da Ji
15,321
4,387
0
4,431
13,531
5,762
1,153
8,947
4,156
0
32,882
W
Medusa
21,290
10,165
1,063
1,735
12,405
4,572
1,266
7,580
4,371
0
63,770
L
12,406
4,188
0
4,140
23,318
33,886
0
5,953
17,365
29,620
0
L
Scylla
Woo1454
Scylla
15,745
1,264
83
2,004
12,732
5,337
47
2,304
10,428
39,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,557
Gold Earned
30,906
169
Minions Killed
141
10
Camps Cleared
4
946,665
Distance Traveled
807,190
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,882
699
58
3
4
334,555
4
L
Achilles
9,105
536
36
2
1
229,530
0
W
Da Ji
11,116
654
33
2
4
317,997
2
W
Medusa
11,559
680
78
5
2
294,113
4
L
Atlas
11,396
670
22
1
2
326,586
3
L
Scylla
10,405
612
83
5
1
251,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role