Player Matchup

Kali
Kali
 
Kali
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
BEAST172285
Atlas
Level 140
God Stats
27W - 29L
1,597 SR
Queue Stats
591W - 580L
1,514 Elo+
Solo
Neith
Neith
Zachhero
Neith
Level 122
God Stats
113W - 111L
1,455 SR
Queue Stats
399W - 407L
1,428 Elo+
Solo
Geb
Geb
justdudley94
Geb
Level 120
God Stats
10W - 9L
1,567 SR
Queue Stats
610W - 581L
1,446 Elo+
Solo
Hades
Hades
leolitobh
Hades
Level 109
God Stats
92W - 82L
1,494 SR
Queue Stats
156W - 185L
1,413 Elo+
Party 1
Team Averages
Level 128
1,523 SR
1,460 Elo+

VS

Team Averages
Level 97
1,516 SR
1,430 Elo+
Medusa
Medusa
ClassierRook325
Medusa
Level 108
God Stats
35W - 31L
1,523 SR
Queue Stats
211W - 212L
1,452 Elo+
Solo
Achilles
Achilles
DropDeadDante
Achilles
Level 51
God Stats
10W - 12L
1,528 SR
Queue Stats
91W - 102L
1,384 Elo+
Solo
Sylvanus
Sylvanus
R34P1N6 D347H
Sylvanus
Level 140
God Stats
12W - 11L
1,510 SR
Queue Stats
547W - 541L
1,442 Elo+
Solo
Agni
Agni
Rianzinhou
Agni
Level 99
God Stats
2W - 2L
1,484 SR
Queue Stats
249W - 280L
1,423 Elo+
Solo
Bastet
Bastet
skywaffl3
Bastet
Level 87
God Stats
15W - 10L
1,536 SR
Queue Stats
424W - 431L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
0 / 1 / 0
9,174
459
3,429
13,184
5,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 6 / 1
8,655
433
7,497
19,187
8,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Zachhero
Neith
16
1 / 3 / 1
9,094
455
8,570
10,125
3,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 4 / 3
8,790
440
6,661
23,051
16,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
leolitobh
Hades
16
5 / 5 / 1
10,185
509
13,622
18,462
9,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 4
10,600
530
9,563
13,019
5,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
DropDeadDante
Achilles
18
1 / 0 / 3
11,005
550
6,043
8,532
7,579
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sylvanus
R34P1N6 D347H
Sylvanus
16
3 / 2 / 11
9,808
490
12,390
15,995
16,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 4 / 5
9,857
493
15,883
12,012
4,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
skywaffl3
Bastet
19
8 / 1 / 4
11,320
566
13,015
14,884
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
8
Kills
19
19
Deaths
8
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
1
0
0
L
1
6
1
0.25
W
4
1
4
6
W
Achilles
DropDeadDante
Achilles
1
0
3
2.5
W
Sylvanus
R34P1N6 D347H
Sylvanus
3
2
11
4.25
W
3
4
5
1.38
L
Neith
Zachhero
Neith
1
3
1
0.5
L
1
4
3
0.63
L
Hades
leolitobh
Hades
5
5
1
1.1
W
Bastet
skywaffl3
Bastet
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,779
Damage
56,894
84,009
Taken
64,442
43,490
Mitigated
40,336
31,055
Healing
30,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,429
952
0
7,303
13,184
5,196
0
1,199
11,609
0
58,432
L
7,497
2,116
0
6,478
19,187
8,406
0
5,943
12,977
53,129
10,964
W
9,563
3,852
393
4,992
13,019
5,721
882
2,077
10,942
0
79,931
W
Achilles
DropDeadDante
Achilles
6,043
1,938
0
3,260
8,532
7,579
148
2,716
5,816
0
58,697
W
Sylvanus
R34P1N6 D347H
Sylvanus
12,390
4,153
2,253
7,385
15,995
16,531
465
8,213
7,782
37,373
10,014
W
15,883
1,158
303
3,406
12,012
4,531
0
9,516
2,496
73,022
0
L
Neith
Zachhero
Neith
8,570
2,619
0
2,013
10,125
3,452
1,218
2,794
7,317
0
78,821
L
6,661
1,062
2,338
5,056
23,051
16,552
0
9,526
13,237
21,067
0
L
Hades
leolitobh
Hades
13,622
805
643
7,224
18,462
9,884
160
6,737
11,243
63,756
0
W
Bastet
skywaffl3
Bastet
13,015
2,483
0
8,786
14,884
5,974
217
5,028
9,856
0
99,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,898
Gold Earned
52,590
516
Minions Killed
654
0
Camps Cleared
0
1,687,838
Distance Traveled
1,816,885
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,174
459
113
6
0
354,217
4
L
Atlas
8,655
433
102
5
0
283,755
2
W
Medusa
10,600
530
142
7
0
316,308
1
W
Achilles
11,005
550
173
9
0
383,857
2
W
Sylvanus
9,808
490
83
4
0
293,593
5
W
Agni
9,857
493
115
6
0
373,375
4
L
Neith
9,094
455
149
7
0
344,828
6
L
Geb
8,790
440
21
1
0
379,327
7
L
Hades
10,185
509
131
7
0
325,711
3
W
Bastet
11,320
566
141
7
0
449,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role