Player Matchup

Khepri
Khepri
 
Khepri
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Fire Taipu
Hel
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
201W - 174L
1,630 Elo+
Party 1
Nemesis
Nemesis
OGxYOLO12
Nemesis
Level 149
God Stats
6W - 1L
1,874 SR
Queue Stats
241W - 204L
1,634 Elo+
Party 1
Neith
Neith
TheKingOf711
Neith
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
22W - 8L
1,694 Elo+
Party 1
Nu Wa
Nu Wa
iiNSANEx3
Nu Wa
Level 146
God Stats
8W - 2L
1,780 SR
Queue Stats
108W - 98L
1,662 Elo+
Party 1
Team Averages
Level 105
1,631 SR
1,624 Elo+

VS

Team Averages
Level 69
1,477 SR
1,477 Elo+
Loki
Loki
ButterflyBun
Loki
Level 29
God Stats
0W - 1L
1,358 SR
Queue Stats
3W - 8L
1,459 Elo+
Party 3
Merlin
Merlin
Jeriko_562
Merlin
Level 149
God Stats
6W - 8L
1,613 SR
Queue Stats
310W - 333L
1,437 Elo+
Party 2
Mercury
Mercury
LMJSHANTY
Mercury
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 32L
1,511 Elo+
Party 3
Ares
Ares
XvSavage_RosevX
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,432 Elo+
Party 2
Persephone
Persephone
xXFirearms96Xx
Persephone
Level 79
God Stats
0W - 2L
1,416 SR
Queue Stats
40W - 36L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
3 / 1 / 33
11,084
1,108
5,202
7,801
10,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 1 / 31
11,542
1,154
14,410
11,440
5,348
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
OGxYOLO12
Nemesis
18
10 / 4 / 19
11,245
1,125
10,588
10,334
4,298
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
17 / 1 / 21
12,814
1,281
24,101
9,185
4,086
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
iiNSANEx3
Nu Wa
19
8 / 0 / 34
11,951
1,195
25,683
4,964
2,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

298

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 4
10,012
1,001
5,588
15,665
6,263
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
Jeriko_562
Merlin
16
2 / 10 / 5
9,800
980
15,534
15,051
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
LMJSHANTY
Mercury
15
0 / 9 / 2
8,496
850
3,599
14,679
5,134
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 10 / 5
9,854
985
4,511
23,137
19,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
xXFirearms96Xx
Persephone
15
1 / 8 / 4
9,621
962
10,244
15,749
3,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

185
Kill Participation
27
47
Kills
7
7
Deaths
47
138
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
3
1
33
19.5
L
3
10
4
0.5
W
9
1
31
24.5
L
Merlin
Jeriko_562
Merlin
2
10
5
0.45
L
Mercury
LMJSHANTY
Mercury
0
9
2
0.11
W
Nemesis
OGxYOLO12
Nemesis
10
4
19
4.88
W
17
1
21
27.5
L
1
10
5
0.35
W
Nu Wa
iiNSANEx3
Nu Wa
8
0
34
25
L
Persephone
xXFirearms96Xx
Persephone
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,984
Damage
39,476
43,724
Taken
84,281
26,566
Mitigated
39,352
17,212
Healing
3,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,202
75
0
845
7,801
10,834
0
5,094
2,577
11,711
0
L
5,588
990
408
379
15,665
6,263
0
10,295
5,370
0
21,045
W
14,410
891
4,879
5,902
11,440
5,348
0
8,030
3,041
20,008
0
L
Merlin
Jeriko_562
Merlin
15,534
484
0
626
15,051
4,283
0
9,110
5,941
42,808
0
L
Mercury
LMJSHANTY
Mercury
3,599
892
0
0
14,679
5,134
0
7,396
7,283
0
23,767
W
Nemesis
OGxYOLO12
Nemesis
10,588
4,218
0
1,320
10,334
4,298
0
6,560
3,620
0
22,714
W
24,101
8,731
0
2,555
9,185
4,086
0
6,013
3,012
0
51,098
L
4,511
325
0
1,376
23,137
19,834
0
10,169
12,968
9,731
0
W
Nu Wa
iiNSANEx3
Nu Wa
25,683
8,626
405
1,306
4,964
2,000
0
3,719
1,185
48,217
0
L
Persephone
xXFirearms96Xx
Persephone
10,244
378
0
604
15,749
3,838
0
8,024
7,418
34,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,636
Gold Earned
47,783
176
Minions Killed
172
7
Camps Cleared
6
938,169
Distance Traveled
855,059
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,084
1,108
10
1
0
199,897
0
L
Loki
10,012
1,001
26
3
3
184,406
0
W
Hel
11,542
1,154
21
2
1
193,015
0
L
Merlin
9,800
980
52
5
0
147,465
0
L
Mercury
8,496
850
39
4
1
169,443
0
W
Nemesis
11,245
1,125
19
2
4
189,470
1
W
Neith
12,814
1,281
79
8
2
168,012
0
L
Ares
9,854
985
10
1
2
158,277
1
W
Nu Wa
11,951
1,195
47
5
0
187,775
4
L
Persephone
9,621
962
45
5
0
195,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role