Player Matchup

Fenrir
Fenrir
MICHAELSWG
Fenrir
Level 102
God Stats
17W - 16L
1,513 SR
Queue Stats
199W - 194L
1,482 Elo+
Solo
Poseidon
Poseidon
Priestw20
Poseidon
Level 128
God Stats
30W - 30L
1,521 SR
Queue Stats
735W - 732L
1,480 Elo+
Solo
Izanami
Izanami
TheThumblessOne
Izanami
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,436 Elo+
Solo
Artio
Artio
Troublebrewing1
Artio
Level 51
God Stats
9W - 8L
1,888 SR
Queue Stats
162W - 149L
1,573 Elo+
Solo
Set
Set
bixbyclay
Set
Level 157
God Stats
25W - 17L
1,566 SR
Queue Stats
426W - 430L
1,525 Elo+
Solo
Team Averages
Level 111
1,598 SR
1,499 Elo+

VS

Team Averages
Level 95
1,558 SR
1,484 Elo+
Atlas
Atlas
ImmortalNinja
Atlas
Level 121
God Stats
5W - 6L
1,557 SR
Queue Stats
20W - 23L
1,444 Elo+
Party 1
Ra
Ra
NimRod77
Ra
Level 123
God Stats
0W - 1L
1,719 SR
Queue Stats
20W - 23L
1,444 Elo+
Party 1
Mercury
Mercury
OndrayFelipe
Mercury
Level 83
God Stats
13W - 15L
1,501 SR
Queue Stats
73W - 89L
1,517 Elo+
Solo
Chiron
Chiron
RiddleBerry
Chiron
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 146L
1,510 Elo+
Solo
Hercules
Hercules
SleazyE2121
Hercules
Level 87
God Stats
9W - 9L
1,513 SR
Queue Stats
343W - 314L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MICHAELSWG
Fenrir
11
6 / 0 / 1
6,623
662
3,279
5,791
1,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Priestw20
Poseidon
11
2 / 0 / 4
6,718
672
4,534
3,259
777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 1
5,431
543
2,087
4,228
809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 2
5,391
539
2,525
8,483
3,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 1
6,215
622
5,650
6,670
4,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,879
488
2,254
6,527
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 0
5,104
510
739
4,072
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
OndrayFelipe
Mercury
9
0 / 4 / 2
5,062
506
2,765
7,700
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
8
1 / 1 / 0
4,603
460
5,395
4,425
1,058
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
SleazyE2121
Hercules
10
1 / 3 / 0
5,440
544
3,708
7,738
6,551
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
2
2
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Fenrir
MICHAELSWG
Fenrir
6
0
1
6.5
L
0
3
0
0
L
Mercury
OndrayFelipe
Mercury
0
4
2
0.25
W
Poseidon
Priestw20
Poseidon
2
0
4
4
L
Chiron
1
1
0
1
L
Hercules
SleazyE2121
Hercules
1
3
0
0.33
W
1
1
1
1.5
W
1
0
2
2
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,075
Damage
14,861
28,431
Taken
30,462
11,338
Mitigated
14,205
10,450
Healing
9,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,254
1,319
0
1,408
6,527
3,235
0
1,371
5,156
14,307
0
W
Fenrir
MICHAELSWG
Fenrir
3,279
653
0
996
5,791
1,918
324
165
5,626
0
34,462
L
739
0
10
1,170
4,072
1,190
0
2,315
1,757
28,993
0
L
Mercury
OndrayFelipe
Mercury
2,765
1,104
0
2,586
7,700
2,171
0
1,864
5,726
0
21,744
W
Poseidon
Priestw20
Poseidon
4,534
880
0
760
3,259
777
56
574
2,685
45,319
0
L
Chiron
5,395
2,392
648
1,459
4,425
1,058
0
1,694
2,731
0
29,164
L
Hercules
SleazyE2121
Hercules
3,708
1,949
0
2,329
7,738
6,551
0
1,070
6,225
0
24,294
W
2,087
1,684
0
742
4,228
809
864
524
3,704
0
35,199
W
2,525
90
521
4,847
8,483
3,335
0
1,730
6,753
7,515
0
W
5,650
2,090
0
2,584
6,670
4,499
0
0
6,670
4,017
31,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,378
Gold Earned
25,088
317
Minions Killed
248
0
Camps Cleared
0
1,015,181
Distance Traveled
914,448
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,879
488
27
3
0
182,695
2
W
Fenrir
6,623
662
67
7
0
217,484
1
L
Ra
5,104
510
65
7
0
187,381
1
L
Mercury
5,062
506
56
6
0
198,302
1
W
Poseidon
6,718
672
93
9
0
210,931
4
L
Chiron
4,603
460
54
5
0
167,403
0
L
Hercules
5,440
544
46
5
0
178,667
0
W
Izanami
5,431
543
76
8
0
189,851
4
W
Artio
5,391
539
6
1
0
218,892
4
W
Set
6,215
622
75
8
0
178,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role