Player Matchup

Atlas
Atlas
 
Atlas
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
OG Cushion
Chernobog
Level 112
God Stats
23W - 19L
1,633 SR
Queue Stats
378W - 347L
1,572 Elo+
Solo
Arachne
Arachne
lilyahoo61
Arachne
Level 129
God Stats
6W - 1L
1,458 SR
Queue Stats
589W - 583L
1,489 Elo+
Solo
Merlin
Merlin
ttvLacunic
Merlin
Level 66
God Stats
10W - 7L
1,612 SR
Queue Stats
59W - 52L
1,490 Elo+
Solo
Mulan
Mulan
xGOLDENxTAURUSx
Mulan
Level 123
God Stats
25W - 13L
1,872 SR
Queue Stats
366W - 340L
1,590 Elo+
Solo
Team Averages
Level 109
1,615 SR
1,528 Elo+

VS

Team Averages
Level 134
1,622 SR
1,504 Elo+
Set
Set
Bersace
Set
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
412W - 408L
1,520 Elo+
Solo
Atlas
Atlas
LORDBAILEY2003
Atlas
Level 120
God Stats
10W - 10L
1,545 SR
Queue Stats
521W - 499L
1,465 Elo+
Party 1
Apollo
Apollo
Shlappy1605
Apollo
Level 159
God Stats
1W - 1L
1,869 SR
Queue Stats
166W - 171L
1,526 Elo+
Solo
Merlin
Merlin
jeremypelota222
Merlin
Level 142
God Stats
5W - 6L
1,500 SR
Queue Stats
276W - 258L
1,480 Elo+
Solo
Cabrakan
Cabrakan
ultimatestorm34
Cabrakan
Level 143
God Stats
9W - 7L
1,696 SR
Queue Stats
638W - 627L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
3 / 0 / 5
7,882
525
5,298
9,420
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
OG Cushion
Chernobog
15
5 / 1 / 5
8,822
588
5,032
7,236
2,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
lilyahoo61
Arachne
14
9 / 2 / 5
9,198
613
10,946
13,343
4,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
ttvLacunic
Merlin
12
1 / 4 / 8
7,606
507
7,590
7,534
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 6
8,195
546
8,563
14,004
10,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
2 / 3 / 1
7,486
499
7,511
11,719
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
6,250
417
4,293
12,323
9,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
13
1 / 3 / 1
7,728
515
3,884
10,244
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 6 / 3
6,747
450
5,402
7,660
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
13
4 / 4 / 0
8,253
550
10,647
13,523
13,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
19
Kills
8
9
Deaths
19
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
0
5
5.5
L
Set
2
3
1
0.83
L
0
3
0
0
W
Chernobog
OG Cushion
Chernobog
5
1
5
7.5
L
Apollo
1
3
1
0.5
L
1
6
3
0.42
W
Arachne
lilyahoo61
Arachne
9
2
5
5.75
W
Merlin
ttvLacunic
Merlin
1
4
8
1.25
L
Cabrakan
4
4
0
1
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,429
Damage
31,737
51,537
Taken
55,469
24,745
Mitigated
32,261
22,016
Healing
14,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,298
2,228
0
4,528
9,420
5,629
0
4,094
5,172
14,268
0
L
Set
7,511
2,980
0
3,943
11,719
4,436
0
1,674
9,890
0
49,174
L
4,293
958
246
3,111
12,323
9,303
0
4,446
7,655
21,286
0
W
Chernobog
OG Cushion
Chernobog
5,032
3,452
0
2,337
7,236
2,101
0
1,680
5,431
0
65,922
L
Apollo
3,884
1,837
0
3,301
10,244
2,970
1,098
2,720
7,470
0
61,839
L
5,402
249
0
511
7,660
2,130
375
2,855
4,395
33,525
0
W
Arachne
lilyahoo61
Arachne
10,946
6,891
0
7,480
13,343
4,232
0
3,466
9,578
0
52,230
W
Merlin
ttvLacunic
Merlin
7,590
529
0
1,380
7,534
2,053
808
2,723
4,533
43,318
0
L
Cabrakan
10,647
1,202
0
3,721
13,523
13,422
0
610
12,066
43,158
0
W
8,563
621
0
6,291
14,004
10,730
0
6,571
6,202
0
53,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,703
Gold Earned
36,464
402
Minions Killed
421
0
Camps Cleared
0
1,499,733
Distance Traveled
1,301,418
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,882
525
11
1
0
287,993
4
L
Set
7,486
499
94
6
0
303,247
5
L
Atlas
6,250
417
22
1
0
259,169
1
W
Chernobog
8,822
588
125
8
0
292,197
4
L
Apollo
7,728
515
126
8
0
266,200
1
L
Merlin
6,747
450
81
5
0
225,119
4
W
Arachne
9,198
613
80
5
0
348,398
0
W
Merlin
7,606
507
72
5
0
267,090
2
L
Cabrakan
8,253
550
98
7
0
247,683
5
W
Mulan
8,195
546
114
8
0
304,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role