Player Matchup

Atlas
Atlas
Leria6
Atlas
Level 89
God Stats
1W - 2L
1,288 SR
Queue Stats
74W - 148L
1,271 Elo+
Party 2
Nu Wa
Nu Wa
Polandinho22
Nu Wa
Level 124
God Stats
6W - 7L
1,472 SR
Queue Stats
228W - 347L
1,328 Elo+
Party 2
Nemesis
Nemesis
TipoNAT
Nemesis
Level 125
God Stats
16W - 18L
1,459 SR
Queue Stats
158W - 245L
1,313 Elo+
Party 2
Cthulhu
Cthulhu
Tronkete3
Cthulhu
Level 109
God Stats
36W - 58L
1,378 SR
Queue Stats
156W - 223L
1,356 Elo+
Party 2
Jing Wei
Jing Wei
mcduff91
Jing Wei
Level 59
God Stats
27W - 23L
1,483 SR
Queue Stats
73W - 75L
1,395 Elo+
Solo
Team Averages
Level 101
1,416 SR
1,333 Elo+

VS

Team Averages
Level 98
1,363 SR
1,394 Elo+
Atlas
Atlas
Big-Ears-1990
Atlas
Level 111
God Stats
1W - 1L
1,309 SR
Queue Stats
288W - 312L
1,435 Elo+
Party 3
Bastet
Bastet
CK-162
Bastet
Level 158
God Stats
15W - 18L
1,425 SR
Queue Stats
456W - 490L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Night_haunter301
Danzaburou
Level 67
God Stats
21W - 19L
1,497 SR
Queue Stats
88W - 115L
1,376 Elo+
Party 3
Kali
Kali
lDynasty187l
Kali
Level 96
God Stats
2W - 2L
1,169 SR
Queue Stats
21W - 29L
1,336 Elo+
Party 1
Ra
Ra
senneq
Ra
Level 60
God Stats
3W - 4L
1,416 SR
Queue Stats
36W - 55L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Leria6
Atlas
12
1 / 3 / 4
7,587
446
6,952
10,612
9,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 5 / 3
8,352
491
11,327
11,011
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
TipoNAT
Nemesis
14
0 / 3 / 2
7,952
468
5,871
10,813
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Tronkete3
Cthulhu
13
2 / 7 / 1
7,469
439
4,122
12,432
12,095
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
mcduff91
Jing Wei
12
5 / 7 / 3
8,433
496
8,901
15,412
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
8,660
509
4,966
14,051
11,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
CK-162
Bastet
19
13 / 0 / 3
11,656
686
13,643
12,527
6,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Night_haunter301
Danzaburou
13
1 / 4 / 1
8,461
498
3,363
8,340
2,196
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 3 / 5
9,705
571
9,288
19,419
9,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
14
3 / 3 / 8
9,119
536
10,331
9,954
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
11
Kills
25
25
Deaths
11
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Bastet
CK-162
Bastet
13
0
3
14.5
L
Atlas
Leria6
Atlas
1
3
4
1
W
Danzaburou
Night_haunter301
Danzaburou
1
4
1
0.38
L
3
5
3
0.9
L
Nemesis
TipoNAT
Nemesis
0
3
2
0.33
L
Cthulhu
Tronkete3
Cthulhu
2
7
1
0.36
W
7
3
5
3.17
L
Jing Wei
mcduff91
Jing Wei
5
7
3
0.93
W
Ra
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,173
Damage
41,591
60,280
Taken
64,291
33,618
Mitigated
32,456
11,883
Healing
26,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,966
1,803
0
3,376
14,051
11,124
0
4,370
9,509
26,890
0
W
Bastet
CK-162
Bastet
13,643
1,915
0
7,514
12,527
6,222
231
4,494
7,841
0
73,718
L
Atlas
Leria6
Atlas
6,952
3,174
187
2,367
10,612
9,733
0
4,320
6,088
28,707
0
W
Danzaburou
Night_haunter301
Danzaburou
3,363
2,063
0
1,407
8,340
2,196
252
2,407
5,881
0
43,548
L
11,327
4,351
0
1,996
11,011
3,063
58
2,924
7,748
42,979
0
L
Nemesis
TipoNAT
Nemesis
5,871
1,705
0
2,418
10,813
4,414
0
1,821
8,747
0
67,846
L
Cthulhu
Tronkete3
Cthulhu
4,122
392
242
1,852
12,432
12,095
0
1,061
10,512
30,600
0
W
9,288
6,020
0
9,693
19,419
9,754
0
4,514
14,727
0
66,287
L
Jing Wei
mcduff91
Jing Wei
8,901
6,087
0
2,821
15,412
4,313
0
4,506
10,786
0
43,842
W
Ra
10,331
610
701
3,461
9,954
3,160
1,148
5,742
3,932
56,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,793
Gold Earned
47,601
347
Minions Killed
483
0
Camps Cleared
0
1,522,482
Distance Traveled
1,633,144
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,660
509
33
2
0
310,910
5
W
Bastet
11,656
686
148
9
0
362,127
1
L
Atlas
7,587
446
38
2
0
293,976
4
W
Danzaburou
8,461
498
102
6
0
290,138
4
L
Nu Wa
8,352
491
78
5
0
277,346
1
L
Nemesis
7,952
468
108
6
0
326,375
0
L
Cthulhu
7,469
439
56
3
0
279,504
5
W
Kali
9,705
571
98
6
0
340,627
0
L
Jing Wei
8,433
496
67
4
0
345,281
1
W
Ra
9,119
536
102
6
0
329,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role