Player Matchup

Anhur
Anhur
Hammack
Anhur
Level 60
God Stats
3W - 3L
1,532 SR
Queue Stats
73W - 101L
1,499 Elo+
Solo
Nike
Nike
TTVBIGDADDYMURDA
Nike
Level 66
God Stats
12W - 31L
1,476 SR
Queue Stats
59W - 119L
1,354 Elo+
Party 2
Ah Puch
Ah Puch
eryn211ttv
Ah Puch
Level 45
God Stats
12W - 33L
1,428 SR
Queue Stats
22W - 50L
1,345 Elo+
Party 2
Team Averages
Level 57
1,479 SR
1,399 Elo+

VS

Team Averages
Level 70
1,438 SR
1,455 Elo+
Artemis
Artemis
Ongman
Artemis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,527 Elo+
Solo
Chaac
Chaac
bobbу
Chaac
Level 69
God Stats
4W - 8L
1,352 SR
Queue Stats
196W - 210L
1,413 Elo+
Party 1
Zeus
Zeus
febreze__bob
Zeus
Level 101
God Stats
31W - 33L
1,461 SR
Queue Stats
512W - 563L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hammack
Anhur
14
4 / 10 / 9
10,962
685
13,358
15,847
6,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
11 / 4 / 7
11,844
740
13,964
15,613
17,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Puch
eryn211ttv
Ah Puch
15
4 / 6 / 9
11,070
692
18,203
12,022
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ongman
Artemis
13
0 / 10 / 12
10,541
659
6,137
12,617
4,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
bobbу
Chaac
18
15 / 2 / 3
13,456
841
20,293
25,287
26,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 7 / 8
11,481
718
11,275
12,992
4,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
43
19
Kills
20
20
Deaths
19
25
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
Hammack
Anhur
4
10
9
0.85
W
Artemis
Ongman
Artemis
0
10
12
0.6
L
11
4
7
3.63
W
Chaac
bobbу
Chaac
15
2
3
8.25
L
Ah Puch
eryn211ttv
Ah Puch
4
6
9
1.42
W
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,525
Damage
37,705
43,482
Taken
50,896
29,658
Mitigated
35,731
3,710
Healing
11,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Hammack
Anhur
13,358
6,170
0
958
15,847
6,839
0
5,519
9,939
0
34,472
W
Artemis
Ongman
Artemis
6,137
2,871
0
868
12,617
4,218
1,330
6,249
6,020
0
16,611
L
13,964
1,317
0
1,321
15,613
17,857
0
4,387
10,671
0
35,219
W
Chaac
bobbу
Chaac
20,293
4,062
539
8,515
25,287
26,845
637
7,046
17,683
1,812
50,709
L
Ah Puch
eryn211ttv
Ah Puch
18,203
493
245
1,186
12,022
4,962
148
2,135
9,474
55,357
0
W
11,275
1,749
0
1,591
12,992
4,668
1,008
5,115
7,581
40,121
2,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,876
Gold Earned
35,478
179
Minions Killed
209
7
Camps Cleared
8
820,442
Distance Traveled
783,354
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,962
685
45
3
3
235,658
2
W
Artemis
10,541
659
45
3
1
212,954
0
L
Nike
11,844
740
43
3
3
305,216
0
W
Chaac
13,456
841
91
6
1
324,709
1
L
Ah Puch
11,070
692
91
6
1
279,568
0
W
Zeus
11,481
718
73
5
6
245,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role