Player Matchup

Fenrir
Fenrir
Jestrus
Fenrir
Level 67
God Stats
1W - 2L
1,605 SR
Queue Stats
58W - 40L
1,555 Elo+
Party 1
Kukulkan
Kukulkan
Shorty240
Kukulkan
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
5W - 2L
1,228 Elo+
Party 1
Cthulhu
Cthulhu
renieww
Cthulhu
Level 8
God Stats
1W - 2L
1,295 SR
Queue Stats
11W - 8L
1,388 Elo+
Party 1
Team Averages
Level 26
1,467 SR
1,390 Elo+

VS

Team Averages
Level 32
1,512 SR
1,143 Elo+
Cerberus
Cerberus
MeLaggy
Cerberus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 54L
1,000 Elo+
Party 2
Chaac
Chaac
monkeymonster5
Chaac
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 64L
1,183 Elo+
Party 2
Thoth
Thoth
netherwielder
Thoth
Level 29
God Stats
0W - 1L
1,535 SR
Queue Stats
9W - 26L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jestrus
Fenrir
12
4 / 0 / 11
7,878
716
4,872
6,169
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Shorty240
Kukulkan
13
7 / 0 / 8
8,460
769
12,602
4,570
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
renieww
Cthulhu
12
4 / 1 / 11
8,823
802
5,948
11,556
12,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MeLaggy
Cerberus
9
0 / 6 / 0
6,527
593
3,416
11,678
8,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 5 / 1
6,338
576
6,124
10,031
5,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
1 / 4 / 0
6,702
609
5,626
6,912
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
15
Kills
1
1
Deaths
15
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Jestrus
Fenrir
4
0
11
9.5
L
Cerberus
MeLaggy
Cerberus
0
6
0
0
W
Kukulkan
Shorty240
Kukulkan
7
0
8
11
L
0
5
1
0.1
L
1
4
0
0.25
W
Cthulhu
renieww
Cthulhu
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,422
Damage
15,166
22,295
Taken
28,621
17,088
Mitigated
15,925
4,962
Healing
4,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Jestrus
Fenrir
4,872
1,671
0
2,014
6,169
2,852
667
2,766
3,171
0
12,932
L
Cerberus
MeLaggy
Cerberus
3,416
241
0
1,488
11,678
8,093
93
8,000
3,678
11,140
0
W
Kukulkan
Shorty240
Kukulkan
12,602
2,388
0
325
4,570
2,111
598
1,673
2,673
36,148
0
L
6,124
1,127
0
1,684
10,031
5,572
0
6,787
3,244
0
15,604
L
5,626
169
0
1,490
6,912
2,260
184
4,614
2,298
27,830
0
W
Cthulhu
renieww
Cthulhu
5,948
642
0
2,623
11,556
12,125
175
4,157
6,999
15,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
19,567
100
Minions Killed
107
3
Camps Cleared
5
628,182
Distance Traveled
510,425
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,878
716
20
2
2
225,655
1
L
Cerberus
6,527
593
27
2
0
163,915
2
W
Kukulkan
8,460
769
71
6
1
183,423
0
L
Chaac
6,338
576
24
2
1
183,033
1
L
Thoth
6,702
609
56
5
4
163,477
4
W
Cthulhu
8,823
802
9
1
0
219,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role