Player Matchup

Ullr
Ullr
Back_camp_goblin
Ullr
Level 157
God Stats
11W - 13L
1,548 SR
Queue Stats
825W - 773L
1,595 Elo+
Party 2
Athena
Athena
BubbySchmordis
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 36L
1,639 Elo+
Party 2
Nemesis
Nemesis
ElectedElite286
Nemesis
Level 15
God Stats
7W - 12L
1,429 SR
Queue Stats
12W - 19L
1,407 Elo+
Party 4
Baron Samedi
Baron Samedi
VibeCzech
Baron Samedi
Level 67
God Stats
6W - 7L
1,500 SR
Queue Stats
194W - 191L
1,499 Elo+
Party 4
Atlas
Atlas
xXBlightTrapXx
Atlas
Level 140
God Stats
7W - 9L
1,680 SR
Queue Stats
318W - 286L
1,540 Elo+
Party 4
Team Averages
Level 81
1,531 SR
1,536 Elo+

VS

Team Averages
Level 59
1,434 SR
1,465 Elo+
Sol
Sol
 
Sol
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Diavar1
Yemoja
Level 41
God Stats
16W - 12L
1,579 SR
Queue Stats
61W - 55L
1,482 Elo+
Party 1
Skadi
Skadi
TheYyoung_Ark
Skadi
Level 85
God Stats
15W - 15L
1,548 SR
Queue Stats
347W - 329L
1,444 Elo+
Party 3
Bellona
Bellona
jerome__the__god
Bellona
Level 18
God Stats
1W - 0L
1,033 SR
Queue Stats
84W - 84L
1,425 Elo+
Party 3
Chaac
Chaac
neffyiscool
Chaac
Level 55
God Stats
5W - 4L
1,512 SR
Queue Stats
159W - 146L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 1
8,416
526
7,521
10,311
3,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 5
7,370
461
5,687
15,454
15,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 4 / 2
7,373
461
2,801
10,839
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
VibeCzech
Baron Samedi
13
0 / 7 / 0
7,645
478
5,520
9,749
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
3 / 4 / 0
8,711
544
10,494
12,621
13,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 4 / 1
8,697
544
7,111
9,433
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
Diavar1
Yemoja
12
0 / 1 / 9
8,051
503
3,190
12,011
7,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
10 / 1 / 4
10,249
641
13,964
10,190
3,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
2 / 2 / 2
8,693
543
6,476
10,983
6,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
8 / 0 / 3
10,172
636
10,268
8,706
5,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
21
21
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
4
1
0.38
L
5
4
1
1.38
L
0
2
5
1.25
W
Yemoja
Diavar1
Yemoja
0
1
9
4.5
L
0
4
2
0.25
W
10
1
4
12
L
Baron Samedi
VibeCzech
Baron Samedi
0
7
0
0
W
2
2
2
1.5
W
8
0
3
9.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,023
Damage
41,009
58,974
Taken
51,323
40,586
Mitigated
25,956
13,994
Healing
14,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,111
2,932
0
4,020
9,433
3,038
0
1,927
7,506
63,061
7,925
L
7,521
2,540
0
2,330
10,311
3,643
0
3,789
6,522
0
60,931
L
5,687
1,746
359
3,214
15,454
15,080
0
4,731
10,723
23,945
0
W
Yemoja
Diavar1
Yemoja
3,190
927
2,536
2,051
12,011
7,424
0
4,320
7,570
15,269
0
L
2,801
702
0
3,500
10,839
4,037
0
545
10,294
0
44,749
W
13,964
6,108
0
1,564
10,190
3,550
0
3,590
6,285
0
64,905
L
Baron Samedi
VibeCzech
Baron Samedi
5,520
229
175
1,419
9,749
4,809
0
273
9,476
52,154
0
W
6,476
843
0
479
10,983
6,896
564
6,386
3,824
9,862
41,238
W
10,268
2,264
0
3,606
8,706
5,048
0
4,259
4,203
0
74,810
L
10,494
2,948
0
2,997
12,621
13,017
673
1,764
10,857
48,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,515
Gold Earned
45,862
444
Minions Killed
484
0
Camps Cleared
0
1,507,155
Distance Traveled
1,661,783
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,697
544
133
8
0
292,563
5
L
Ullr
8,416
526
108
7
0
286,107
3
L
Athena
7,370
461
38
2
0
323,690
5
W
Yemoja
8,051
503
13
1
0
295,478
9
L
Nemesis
7,373
461
81
5
0
334,801
0
W
Skadi
10,249
641
91
6
0
359,065
2
L
Baron Samedi
7,645
478
118
7
0
288,583
2
W
Bellona
8,693
543
102
6
0
341,870
0
W
Chaac
10,172
636
145
9
0
372,807
3
L
Atlas
8,711
544
99
6
0
273,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role