Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Borchikk
Atlas
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CurseOvOHeaven
Ah Muzen Cab
Level 147
God Stats
2W - 2L
1,545 SR
Queue Stats
72W - 75L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
Millia101
Baron Samedi
Level 28
God Stats
1W - 4L
1,549 SR
Queue Stats
22W - 42L
1,283 Elo+
Party 1
King Arthur
King Arthur
Styrkin
King Arthur
Level 83
God Stats
2W - 4L
1,457 SR
Queue Stats
48W - 58L
1,423 Elo+
Party 1
Team Averages
Level 83
1,510 SR
1,425 Elo+

VS

Team Averages
Level 82
1,459 SR
1,443 Elo+
Neith
Neith
Derpodile
Neith
Level 135
God Stats
1W - 1L
1,252 SR
Queue Stats
98W - 121L
1,528 Elo+
Solo
Kumbhakarna
Kumbhakarna
PerfectEnds
Kumbhakarna
Level 29
God Stats
0W - 4L
1,753 SR
Queue Stats
84W - 102L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
TripleTerror155
Baron Samedi
Level 69
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 3L
1,198 Elo+
Solo
Tsukuyomi
Tsukuyomi
guahan671rebel
Tsukuyomi
Level 148
God Stats
0W - 1L
1,627 SR
Queue Stats
14W - 9L
1,668 Elo+
Solo
Thoth
Thoth
huniverse
Thoth
Level 29
God Stats
6W - 13L
1,386 SR
Queue Stats
9W - 15L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
13 / 3 / 11
14,443
1,032
30,339
24,913
14,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Borchikk
Atlas
17
3 / 2 / 11
11,062
790
8,383
14,620
18,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
CurseOvOHeaven
Ah Muzen Cab
18
7 / 1 / 9
12,082
863
10,360
7,849
3,176
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Millia101
Baron Samedi
16
0 / 5 / 6
9,321
666
6,518
12,405
5,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Styrkin
King Arthur
17
4 / 3 / 10
11,348
811
12,367
18,486
17,215
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Derpodile
Neith
18
4 / 3 / 7
10,593
757
19,739
15,817
6,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
PerfectEnds
Kumbhakarna
15
1 / 5 / 7
9,605
686
8,776
18,276
20,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TripleTerror155
Baron Samedi
15
1 / 8 / 4
8,549
611
7,157
15,187
6,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
guahan671rebel
Tsukuyomi
16
6 / 6 / 5
11,187
799
17,980
15,828
5,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
huniverse
Thoth
16
2 / 5 / 4
9,287
663
10,155
12,127
3,313
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
41
27
Kills
14
14
Deaths
27
47
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
13
3
11
6.17
W
Atlas
Borchikk
Atlas
3
2
11
4.25
W
Ah Muzen Cab
CurseOvOHeaven
Ah Muzen Cab
7
1
9
11.5
L
Neith
Derpodile
Neith
4
3
7
2.5
W
Baron Samedi
Millia101
Baron Samedi
0
5
6
0.6
L
Kumbhakarna
PerfectEnds
Kumbhakarna
1
5
7
0.9
W
King Arthur
Styrkin
King Arthur
4
3
10
3
L
Baron Samedi
TripleTerror155
Baron Samedi
1
8
4
0.38
L
Tsukuyomi
guahan671rebel
Tsukuyomi
6
6
5
1.42
L
Thoth
huniverse
Thoth
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,967
Damage
63,807
78,273
Taken
77,235
58,131
Mitigated
41,428
23,519
Healing
12,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
30,339
1,903
209
16,583
24,913
14,343
1,409
7,872
17,041
74,677
0
W
Atlas
Borchikk
Atlas
8,383
2,832
0
775
14,620
18,186
192
5,559
9,061
25,792
0
W
Ah Muzen Cab
CurseOvOHeaven
Ah Muzen Cab
10,360
4,009
0
3,502
7,849
3,176
2,447
3,001
4,848
0
36,319
L
Neith
Derpodile
Neith
19,739
8,298
0
2,866
15,817
6,143
50
9,252
6,421
0
53,400
W
Baron Samedi
Millia101
Baron Samedi
6,518
820
237
1,233
12,405
5,211
344
4,014
8,391
29,674
0
L
Kumbhakarna
PerfectEnds
Kumbhakarna
8,776
540
0
1,297
18,276
20,179
0
10,651
7,385
21,080
0
W
King Arthur
Styrkin
King Arthur
12,367
369
0
980
18,486
17,215
189
5,934
12,552
0
26,270
L
Baron Samedi
TripleTerror155
Baron Samedi
7,157
262
2,567
2,409
15,187
6,297
0
8,920
6,208
22,610
0
L
Tsukuyomi
guahan671rebel
Tsukuyomi
17,980
3,385
0
2,369
15,828
5,496
0
8,473
7,299
0
37,538
L
Thoth
huniverse
Thoth
10,155
308
99
623
12,127
3,313
0
7,433
4,682
36,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,256
Gold Earned
49,221
300
Minions Killed
287
4
Camps Cleared
6
1,190,118
Distance Traveled
1,188,482
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,443
1,032
107
8
3
221,364
3
W
Atlas
11,062
790
35
3
0
226,750
1
W
Ah Muzen Cab
12,082
863
61
4
1
248,149
1
L
Neith
10,593
757
102
7
2
254,287
1
W
Baron Samedi
9,321
666
69
5
0
209,293
0
L
Kumbhakarna
9,605
686
16
1
0
258,838
3
W
King Arthur
11,348
811
28
2
0
284,562
2
L
Baron Samedi
8,549
611
41
3
1
213,738
0
L
Tsukuyomi
11,187
799
51
4
2
235,572
2
L
Thoth
9,287
663
77
6
1
226,047
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role