Player Matchup

Anhur
Anhur
Branarius
Anhur
Level 47
God Stats
1W - 0L
1,353 SR
Queue Stats
28W - 21L
1,602 Elo+
Party 2
Discordia
Discordia
Pemberto
Discordia
Level 30
God Stats
3W - 2L
1,620 SR
Queue Stats
24W - 18L
1,577 Elo+
Party 2
Athena
Athena
missbowers11
Athena
Level 62
God Stats
1W - 0L
1,731 SR
Queue Stats
34W - 23L
1,619 Elo+
Party 2
Team Averages
Level 46
1,568 SR
1,599 Elo+

VS

Team Averages
Level 87
1,557 SR
1,728 Elo+
Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ScreamingChicken
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 2L
1,924 Elo+
Party 1
Kuzenbo
Kuzenbo
noodlesoup41
Kuzenbo
Level 88
God Stats
21W - 11L
1,670 SR
Queue Stats
189W - 134L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Branarius
Anhur
16
5 / 1 / 3
10,759
717
12,557
11,739
4,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Pemberto
Discordia
13
2 / 3 / 5
9,326
622
12,946
10,922
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
14
1 / 2 / 6
10,381
692
6,238
20,808
20,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
2 / 3 / 1
7,920
528
5,876
5,211
1,379
Mace

Mace

+10
Physical Power

14
3 / 4 / 1
9,335
622
9,327
10,421
4,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
noodlesoup41
Kuzenbo
14
1 / 1 / 5
10,045
670
11,990
20,518
37,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
8
Kills
6
6
Deaths
8
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
3
1
0.83
W
Anhur
Branarius
Anhur
5
1
3
6.5
W
Discordia
Pemberto
Discordia
2
3
5
1.5
L
3
4
1
0.88
W
Athena
1
2
6
2
L
Kuzenbo
noodlesoup41
Kuzenbo
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,741
Damage
27,193
43,469
Taken
36,150
30,115
Mitigated
43,322
18,489
Healing
12,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,876
958
0
1,412
5,211
1,379
0
2,447
2,764
0
8,307
W
Anhur
Branarius
Anhur
12,557
7,051
886
3,990
11,739
4,583
1,758
6,428
4,969
0
66,854
W
Discordia
Pemberto
Discordia
12,946
1,500
1,734
3,082
10,922
4,652
512
6,312
4,400
31,309
0
L
9,327
1,525
1,521
3,738
10,421
4,740
0
6,684
3,737
43,260
0
W
Athena
6,238
2,135
703
8,094
20,808
20,880
237
8,773
11,599
21,225
0
L
Kuzenbo
noodlesoup41
Kuzenbo
11,990
3,965
238
5,375
20,518
37,203
20
10,164
10,354
24,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,466
Gold Earned
27,300
187
Minions Killed
136
6
Camps Cleared
4
778,682
Distance Traveled
652,014
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,920
528
8
1
0
106,251
1
W
Anhur
10,759
717
129
9
5
248,675
2
W
Discordia
9,326
622
37
2
1
243,765
1
L
Ra
9,335
622
107
7
4
250,628
2
W
Athena
10,381
692
21
1
0
286,242
1
L
Kuzenbo
10,045
670
21
1
0
295,135
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role