Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
Crazybestmiki
Chaac
Bronze III
Level 88
God Stats
3W - 6L
1,465 SR
Queue Stats
12W - 18L
1,323 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,488 SR
1,441 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,481 SR
1,274 MMR
Hercules
Hercules
Gold IV
Fougex
Hercules
Gold IV
Level 63
God Stats
3W - 8L
1,581 SR
Queue Stats
123W - 137L
1,545 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
StolicaJosh
Kuzenbo
Gold II
Level 146
God Stats
0W - 2L
1,187 SR
Queue Stats
98W - 89L
1,369 MMR
Party 1
Arachne
Arachne
Silver II
StolicaRadim
Arachne
Silver II
Level 111
God Stats
9W - 11L
1,675 SR
Queue Stats
136W - 148L
907 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 1 / 14
11,219
748
10,491
22,306
24,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
 
Vulcan
16
7 / 1 / 10
11,215
748
17,923
4,527
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 1 / 10
10,994
733
16,731
16,613
10,165
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GilgameshAthenaGebThothBastet

VS

Bans
GaneshaZeusNoxPoseidonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fougex
Hercules
12
0 / 5 / 1
8,246
550
7,814
20,558
16,745
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
StolicaJosh
Kuzenbo
12
1 / 7 / 2
9,202
613
9,561
15,650
21,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
StolicaRadim
Arachne
13
2 / 5 / 1
9,170
611
10,088
17,231
8,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
17
Kills
3
3
Deaths
17
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
14
10
W
Vulcan
 
Vulcan
7
1
10
12
W
7
1
10
12
L
Hercules
Fougex
Hercules
0
5
1
0.1
L
Kuzenbo
StolicaJosh
Kuzenbo
1
7
2
0.29
L
Arachne
StolicaRadim
Arachne
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,145
Damage
27,463
43,446
Taken
53,439
37,025
Mitigated
46,846
21,427
Healing
11,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,491
692
227
11,770
22,306
24,989
373
5,476
16,830
27,107
0
W
Vulcan
 
Vulcan
17,923
5,732
0
1,111
4,527
1,871
1,009
543
3,984
65,651
0
W
16,731
4,004
9
8,310
16,613
10,165
574
5,256
11,357
0
44,696
L
Hercules
Fougex
Hercules
7,814
820
0
5,112
20,558
16,745
0
9,842
10,389
5,146
28,702
L
Kuzenbo
StolicaJosh
Kuzenbo
9,561
2,442
364
2,016
15,650
21,928
0
8,435
6,985
28,153
0
L
Arachne
StolicaRadim
Arachne
10,088
5,624
0
4,002
17,231
8,173
0
9,758
7,205
0
32,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,428
Gold Earned
26,618
243
Minions Killed
127
10
Camps Cleared
3
940,876
Distance Traveled
848,099
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,219
748
29
2
1
314,025
1
W
Vulcan
11,215
748
130
9
6
322,216
7
W
Chaac
10,994
733
84
6
3
304,635
2
L
Hercules
8,246
550
42
3
0
291,340
6
L
Kuzenbo
9,202
613
34
2
2
275,074
2
L
Arachne
9,170
611
51
3
1
281,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role