Player Matchup

Atlas
Atlas
Enterrobang
Atlas
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 14L
1,688 Elo+
Party 1
Hera
Hera
Eve0fTheEnd
Hera
Level 147
God Stats
1W - 0L
1,942 SR
Queue Stats
25W - 24L
1,443 Elo+
Party 1
Geb
Geb
Fearthegrim137
Geb
Level 146
God Stats
2W - 1L
1,537 SR
Queue Stats
23W - 20L
1,492 Elo+
Party 1
Jing Wei
Jing Wei
Futuristic316
Jing Wei
Level 85
God Stats
1W - 0L
1,364 SR
Queue Stats
4W - 4L
1,502 Elo+
Party 1
Team Averages
Level 125
1,586 SR
1,531 Elo+

VS

Team Averages
Level 123
1,386 SR
1,477 Elo+
Atlas
Atlas
 
Atlas
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
A FIopy Fish
Nemesis
Level 109
God Stats
0W - 3L
1,227 SR
Queue Stats
394W - 482L
1,393 Elo+
Solo
Chaac
Chaac
Gustavotapa
Chaac
Level 127
God Stats
3W - 4L
1,511 SR
Queue Stats
23W - 23L
1,530 Elo+
Solo
Nu Wa
Nu Wa
KatriunoFr
Nu Wa
Level 122
God Stats
0W - 2L
1,307 SR
Queue Stats
2W - 3L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,380
820
6,537
6,829
6,281
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 0 / 0
7,325
814
7,026
4,427
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 3
7,424
825
5,133
7,017
5,595
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Futuristic316
Jing Wei
12
1 / 0 / 2
6,989
777
3,130
4,815
1,689
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 1 / 0
6,431
715
4,612
8,964
6,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
A FIopy Fish
Nemesis
10
0 / 2 / 0
6,087
676
1,659
5,719
2,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 3 / 0
6,826
758
4,639
8,867
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
11
0 / 1 / 0
6,359
707
4,066
4,265
1,442
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
7
Kills
0
0
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
0
0
L
Nemesis
A FIopy Fish
Nemesis
0
2
0
0
W
2
0
3
3.5
W
3
0
0
3
W
1
0
3
2.5
W
Jing Wei
Futuristic316
Jing Wei
1
0
2
2
L
0
3
0
0
L
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,826
Damage
14,976
23,088
Taken
27,815
15,074
Mitigated
19,394
3,915
Healing
6,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,612
1,299
0
1,256
8,964
6,855
0
6,147
2,817
10,489
0
L
Nemesis
A FIopy Fish
Nemesis
1,659
450
222
1,096
5,719
2,578
0
4,065
1,654
0
12,821
W
6,537
1,964
45
210
6,829
6,281
28
2,999
3,651
21,957
0
W
7,026
2,465
0
750
4,427
1,509
1,896
2,341
2,049
26,808
0
W
5,133
708
540
1,315
7,017
5,595
275
2,012
5,005
21,025
0
W
Jing Wei
Futuristic316
Jing Wei
3,130
2,201
562
493
4,815
1,689
966
1,783
3,032
0
20,494
L
4,639
84
173
2,544
8,867
8,519
102
5,052
3,815
0
25,016
L
Nu Wa
4,066
1,274
0
800
4,265
1,442
264
3,638
627
17,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,118
Gold Earned
25,703
164
Minions Killed
102
8
Camps Cleared
6
743,421
Distance Traveled
644,196
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,431
715
11
1
0
189,955
0
L
Nemesis
6,087
676
26
3
3
122,440
0
W
Atlas
7,380
820
40
4
4
187,551
0
W
Hera
7,325
814
50
6
1
170,616
2
W
Geb
7,424
825
24
3
0
199,258
0
W
Jing Wei
6,989
777
50
6
3
185,996
1
L
Chaac
6,826
758
42
5
2
180,762
0
L
Nu Wa
6,359
707
23
3
1
151,039
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role