Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Hapy
Medusa
Level 101
God Stats
4W - 8L
1,631 SR
Queue Stats
164W - 141L
1,618 Elo+
Party 2
Ra
Ra
Shagraath
Ra
Level 109
God Stats
1W - 2L
1,344 SR
Queue Stats
62W - 45L
1,571 Elo+
Solo
Atlas
Atlas
Sparkion
Atlas
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 91L
1,596 Elo+
Party 2
Mulan
Mulan
helanos96
Mulan
Level 45
God Stats
6W - 8L
1,592 SR
Queue Stats
67W - 68L
1,562 Elo+
Party 2
Team Averages
Level 86
1,514 SR
1,569 Elo+

VS

Team Averages
Level 48
1,503 SR
1,572 Elo+
Ah Muzen Cab
Ah Muzen Cab
Cyr9748
Ah Muzen Cab
Level 68
God Stats
2W - 0L
1,664 SR
Queue Stats
27W - 14L
1,622 Elo+
Party 1
Sol
Sol
Ercroll
Sol
Level 46
God Stats
24W - 12L
1,724 SR
Queue Stats
123W - 112L
1,587 Elo+
Party 1
Athena
Athena
Flamou
Athena
Level 47
God Stats
4W - 2L
1,055 SR
Queue Stats
105W - 83L
1,587 Elo+
Party 1
Chang'e
Chang'e
UnwantedNameless
Chang'e
Level 45
God Stats
179W - 176L
1,551 SR
Queue Stats
330W - 372L
1,466 Elo+
Solo
Bellona
Bellona
scorpion1011
Bellona
Level 36
God Stats
7W - 4L
1,521 SR
Queue Stats
92W - 67L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
0 / 6 / 9
8,717
969
7,494
12,166
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Hapy
Medusa
15
6 / 9 / 5
10,382
1,154
16,875
16,373
6,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 6
9,401
1,045
5,756
10,542
4,097
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
Sparkion
Atlas
16
1 / 7 / 12
10,070
1,119
13,226
22,141
24,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
helanos96
Mulan
14
4 / 9 / 4
9,433
1,048
10,463
22,401
19,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

64

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cyr9748
Ah Muzen Cab
17
12 / 4 / 16
12,211
1,357
21,564
10,065
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
18
12 / 1 / 20
12,423
1,380
27,733
12,077
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
Flamou
Athena
16
2 / 2 / 23
10,440
1,160
8,960
16,742
19,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 1 / 17
9,283
1,031
7,773
9,694
3,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
scorpion1011
Bellona
17
7 / 5 / 20
11,198
1,244
13,711
15,315
13,815
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
131
13
Kills
35
35
Deaths
13
36
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
9
0.75
W
Ah Muzen Cab
Cyr9748
Ah Muzen Cab
12
4
16
5
W
Sol
12
1
20
22
W
Athena
Flamou
Athena
2
2
23
6.75
L
Medusa
Hapy
Medusa
6
9
5
0.94
L
2
4
6
1.25
L
Atlas
Sparkion
Atlas
1
7
12
1
W
2
1
17
10.5
L
Mulan
helanos96
Mulan
4
9
4
0.67
W
Bellona
scorpion1011
Bellona
7
5
20
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,814
Damage
79,741
83,623
Taken
63,893
58,875
Mitigated
48,006
4,508
Healing
19,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,494
2,308
0
35
12,166
4,298
0
3,734
8,432
25,850
0
W
Ah Muzen Cab
Cyr9748
Ah Muzen Cab
21,564
9,979
0
1,126
10,065
4,910
0
4,765
4,999
0
45,650
W
Sol
27,733
13,535
0
5,790
12,077
5,798
0
6,801
5,066
57,925
4,947
W
Athena
Flamou
Athena
8,960
2,057
0
2,133
16,742
19,590
0
4,532
11,744
13,291
0
L
Medusa
Hapy
Medusa
16,875
11,625
0
582
16,373
6,232
0
10,224
6,149
0
31,544
L
5,756
256
421
1,024
10,542
4,097
0
5,599
4,943
22,176
0
L
Atlas
Sparkion
Atlas
13,226
4,829
0
618
22,141
24,580
0
9,760
12,381
25,371
0
W
7,773
724
3,663
3,387
9,694
3,893
0
4,762
4,804
30,802
0
L
Mulan
helanos96
Mulan
10,463
1,609
8
1,820
22,401
19,668
0
12,287
10,114
0
17,967
W
Bellona
scorpion1011
Bellona
13,711
3,051
1,219
2,507
15,315
13,815
0
4,854
9,998
0
18,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,003
Gold Earned
55,555
152
Minions Killed
208
7
Camps Cleared
5
727,259
Distance Traveled
852,146
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,717
969
54
6
1
142,696
0
W
Ah Muzen Cab
12,211
1,357
64
7
2
151,139
0
W
Sol
12,423
1,380
73
8
0
163,815
0
W
Athena
10,440
1,160
8
1
0
179,608
0
L
Medusa
10,382
1,154
27
3
4
159,427
1
L
Ra
9,401
1,045
34
4
0
120,818
0
L
Atlas
10,070
1,119
13
1
1
156,734
0
W
Chang'e
9,283
1,031
43
5
2
191,779
1
L
Mulan
9,433
1,048
24
3
1
147,584
0
W
Bellona
11,198
1,244
20
2
1
165,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role