Player Matchup

Thanatos
Thanatos
ChasedDragon405
Thanatos
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 44L
1,243 Elo+
Party 2
Guan Yu
Guan Yu
GreenDJXavier
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 32L
1,208 Elo+
Party 2
Ares
Ares
Miggy10
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,269 Elo+
Party 2
Chang'e
Chang'e
PapaMajada
Chang'e
Level 20
God Stats
6W - 9L
1,490 SR
Queue Stats
21W - 28L
1,359 Elo+
Party 2
Hou Yi
Hou Yi
banbankiller14
Hou Yi
Level 15
God Stats
0W - 1L
1,247 SR
Queue Stats
8W - 26L
1,185 Elo+
Party 2
Team Averages
Level 28
1,447 SR
1,253 Elo+

VS

Team Averages
Level 43
1,430 SR
1,411 Elo+
Morgan Le Fay
Morgan Le Fay
Lamp1427
Morgan Le Fay
Level 21
God Stats
6W - 7L
1,448 SR
Queue Stats
19W - 21L
1,358 Elo+
Party 1
Medusa
Medusa
Lyth1n
Medusa
Level 29
God Stats
1W - 1L
1,281 SR
Queue Stats
16W - 20L
1,363 Elo+
Party 1
Sylvanus
Sylvanus
Mickman21
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,420 Elo+
Party 1
Gilgamesh
Gilgamesh
PutinGoHam
Gilgamesh
Level 38
God Stats
4W - 5L
1,380 SR
Queue Stats
57W - 56L
1,428 Elo+
Party 1
Thanatos
Thanatos
motomagic12
Thanatos
Level 109
God Stats
20W - 21L
1,541 SR
Queue Stats
94W - 90L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
2 / 7 / 5
9,031
452
6,187
17,640
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
14
0 / 11 / 3
8,301
415
6,637
19,789
21,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Miggy10
Ares
1
0 / 0 / 0
5,429
271
0
0
0
Chang'e
PapaMajada
Chang'e
15
3 / 7 / 4
9,413
471
10,009
17,042
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
11 / 4 / 2
10,871
544
17,366
16,536
6,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Lamp1427
Morgan Le Fay
15
4 / 6 / 6
9,928
496
13,424
13,016
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Lyth1n
Medusa
15
2 / 2 / 6
9,914
496
4,504
6,574
1,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Mickman21
Sylvanus
12
0 / 5 / 5
8,510
426
3,584
16,077
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
PutinGoHam
Gilgamesh
17
10 / 1 / 7
11,226
561
15,810
15,228
12,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
motomagic12
Thanatos
20
13 / 3 / 5
12,502
625
15,380
17,912
9,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
16
Kills
29
29
Deaths
17
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thanatos
2
7
5
0.64
L
Guan Yu
0
11
3
0.14
W
Morgan Le Fay
Lamp1427
Morgan Le Fay
4
6
6
1.17
W
Medusa
Lyth1n
Medusa
2
2
6
2.5
W
Sylvanus
Mickman21
Sylvanus
0
5
5
0.5
L
Ares
Miggy10
Ares
0
0
0
0
L
Chang'e
PapaMajada
Chang'e
3
7
4
0.71
W
Gilgamesh
PutinGoHam
Gilgamesh
10
1
7
13.5
L
11
4
2
3
W
Thanatos
motomagic12
Thanatos
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,199
Damage
52,702
71,007
Taken
68,807
38,462
Mitigated
41,267
26,844
Healing
27,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
6,187
1,554
0
8,767
17,640
5,926
117
4,483
12,652
0
51,039
L
Guan Yu
6,637
1,273
806
3,684
19,789
21,630
813
1,637
17,316
0
41,410
W
Morgan Le Fay
Lamp1427
Morgan Le Fay
13,424
2,101
152
1,817
13,016
3,887
1,546
1,480
11,430
60,433
0
W
Medusa
Lyth1n
Medusa
4,504
2,442
0
704
6,574
1,997
1,272
1,156
5,346
0
54,561
W
Sylvanus
Mickman21
Sylvanus
3,584
1,187
950
3,889
16,077
12,719
354
1,873
13,992
19,765
0
L
Ares
Miggy10
Ares
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
PapaMajada
Chang'e
10,009
137
3,073
5,989
17,042
4,744
100
6,404
10,270
51,468
0
W
Gilgamesh
PutinGoHam
Gilgamesh
15,810
4,034
0
1,850
15,228
12,886
1,476
2,224
12,259
8,273
62,373
L
17,366
8,414
0
4,525
16,536
6,162
941
5,552
10,647
0
65,389
W
Thanatos
motomagic12
Thanatos
15,380
3,326
73
17,936
17,912
9,778
0
2,710
14,935
0
94,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,045
Gold Earned
52,080
360
Minions Killed
472
0
Camps Cleared
0
1,357,717
Distance Traveled
1,894,995
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,031
452
83
4
0
348,485
0
L
Guan Yu
8,301
415
84
4
0
317,483
1
W
Morgan Le Fay
9,928
496
73
4
0
346,604
0
W
Medusa
9,914
496
113
6
0
370,193
2
W
Sylvanus
8,510
426
37
2
0
313,988
6
L
Ares
5,429
271
0
0
0
0
0
L
Chang'e
9,413
471
81
4
0
329,973
3
W
Gilgamesh
11,226
561
102
5
0
403,473
0
L
Hou Yi
10,871
544
112
6
0
361,776
1
W
Thanatos
12,502
625
147
7
0
460,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role