Player Matchup

Neith
Neith
Django07
Neith
Level 62
God Stats
3W - 4L
1,422 SR
Queue Stats
20W - 34L
1,278 Elo+
Party 1
Cerberus
Cerberus
ScOrEsBy
Cerberus
Level 89
God Stats
0W - 2L
1,303 SR
Queue Stats
146W - 248L
1,280 Elo+
Party 1
Baron Samedi
Baron Samedi
TREDZz
Baron Samedi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 83L
1,351 Elo+
Party 1
Team Averages
Level 60
1,408 SR
1,303 Elo+

VS

Team Averages
Level 98
1,425 SR
1,393 Elo+
Anhur
Anhur
AdmiralSiso
Anhur
Level 131
God Stats
6W - 7L
1,375 SR
Queue Stats
74W - 53L
1,579 Elo+
Solo
Hel
Hel
Hubugj213
Hel
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 39L
1,329 Elo+
Party 2
Chaac
Chaac
jderimea
Chaac
Level 65
God Stats
6W - 14L
1,400 SR
Queue Stats
33W - 73L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Django07
Neith
14
0 / 7 / 5
11,885
517
12,534
15,225
5,577
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
ScOrEsBy
Cerberus
16
2 / 4 / 1
13,663
594
12,191
32,274
43,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Baron Samedi
TREDZz
Baron Samedi
16
3 / 4 / 2
12,781
556
13,314
16,243
10,473
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 5
14,937
649
24,512
17,941
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 12
14,061
611
22,817
23,501
8,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
jderimea
Chaac
18
3 / 0 / 12
13,942
606
7,404
9,411
6,738
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
15
15
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
L
Neith
Django07
Neith
0
7
5
0.36
W
3
5
12
1.8
L
Cerberus
ScOrEsBy
Cerberus
2
4
1
0.63
L
Baron Samedi
TREDZz
Baron Samedi
3
4
2
1
W
Chaac
jderimea
Chaac
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,039
Damage
54,733
63,742
Taken
50,853
59,656
Mitigated
22,143
23,806
Healing
34,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,512
13,713
0
7,460
17,941
7,276
2,254
8,569
9,372
0
123,515
L
Neith
Django07
Neith
12,534
3,878
176
2,666
15,225
5,577
75
5,244
9,981
0
41,285
W
22,817
1,492
8,138
13,011
23,501
8,129
696
12,731
10,770
54,576
0
L
Cerberus
ScOrEsBy
Cerberus
12,191
675
273
11,552
32,274
43,606
0
9,804
22,470
37,563
0
L
Baron Samedi
TREDZz
Baron Samedi
13,314
1,795
3,837
5,302
16,243
10,473
0
7,957
8,286
57,703
0
W
Chaac
jderimea
Chaac
7,404
621
0
5,505
9,411
6,738
0
5,709
3,702
0
34,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,329
Gold Earned
42,940
240
Minions Killed
271
3
Camps Cleared
15
1,063,835
Distance Traveled
1,286,766
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,937
649
160
7
12
400,739
5
L
Neith
11,885
517
73
3
1
300,856
2
W
Hel
14,061
611
67
3
3
401,363
1
L
Cerberus
13,663
594
77
3
1
412,742
3
L
Baron Samedi
12,781
556
90
4
1
350,237
6
W
Chaac
13,942
606
44
2
0
484,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role