Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Baxi85
Achilles
Level 115
God Stats
14W - 24L
1,480 SR
Queue Stats
652W - 671L
1,454 Elo+
Solo
Yemoja
Yemoja
G375
Yemoja
Level 53
God Stats
20W - 27L
1,514 SR
Queue Stats
21W - 31L
1,466 Elo+
Party 2
Neith
Neith
NLow62
Neith
Level 103
God Stats
0W - 2L
1,301 SR
Queue Stats
231W - 251L
1,445 Elo+
Party 2
Atlas
Atlas
Nevermore_Q8_
Atlas
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 254L
1,439 Elo+
Party 3
Team Averages
Level 110
1,459 SR
1,461 Elo+

VS

Team Averages
Level 109
1,494 SR
1,476 Elo+
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
VenomousFD
Vulcan
Level 89
God Stats
4W - 3L
1,495 SR
Queue Stats
229W - 215L
1,476 Elo+
Solo
Pele
Pele
hell_dachka
Pele
Level 58
God Stats
14W - 12L
1,498 SR
Queue Stats
192W - 204L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
tazzajb
Sun Wukong
Level 116
God Stats
4W - 2L
1,476 SR
Queue Stats
169W - 191L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
6 / 3 / 4
10,801
540
9,654
18,063
6,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Baxi85
Achilles
16
0 / 3 / 0
9,172
459
10,164
17,152
16,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
G375
Yemoja
13
4 / 5 / 6
9,052
453
6,954
15,185
13,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
NLow62
Neith
13
2 / 10 / 6
8,575
429
8,211
15,399
3,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
3 / 9 / 2
8,765
438
7,336
18,561
7,681
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
14 / 3 / 2
11,952
598
15,185
11,692
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
 
Atlas
14
0 / 3 / 14
9,330
467
7,401
16,058
17,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
VenomousFD
Vulcan
17
6 / 6 / 7
10,837
542
16,472
10,404
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 1 / 4
10,493
525
12,002
16,470
10,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sun Wukong
tazzajb
Sun Wukong
17
9 / 2 / 7
11,081
554
12,144
12,116
6,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
15
Kills
30
30
Deaths
15
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
3
4
2.67
W
Artemis
 
Artemis
14
3
2
5
W
Atlas
 
Atlas
0
3
14
2.33
L
Achilles
Baxi85
Achilles
0
3
0
0
L
Yemoja
G375
Yemoja
4
5
6
1.4
L
Neith
NLow62
Neith
2
10
6
0.5
L
3
9
2
0.44
W
Vulcan
VenomousFD
Vulcan
6
6
7
1.58
W
1
1
4
3
W
Sun Wukong
tazzajb
Sun Wukong
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,319
Damage
63,204
84,360
Taken
66,740
47,826
Mitigated
43,605
18,193
Healing
17,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,654
3,279
0
5,506
18,063
6,506
0
4,285
13,440
0
64,381
W
Artemis
 
Artemis
15,185
8,164
0
3,304
11,692
5,084
2,631
2,391
9,301
0
90,923
W
Atlas
 
Atlas
7,401
2,702
400
2,221
16,058
17,553
691
3,513
12,545
22,751
0
L
Achilles
Baxi85
Achilles
10,164
1,919
0
4,652
17,152
16,124
574
2,576
13,543
0
65,478
L
Yemoja
G375
Yemoja
6,954
554
627
3,623
15,185
13,632
0
7,314
7,709
26,290
0
L
Neith
NLow62
Neith
8,211
3,388
0
2,022
15,399
3,883
0
3,216
12,165
0
44,287
L
7,336
1,695
0
1,763
18,561
7,681
0
8,392
9,639
41,775
0
W
Vulcan
VenomousFD
Vulcan
16,472
5,444
0
1,340
10,404
3,707
1,995
4,712
5,692
69,040
0
W
12,002
1,457
0
7,668
16,470
10,795
564
1,284
14,127
11,462
63,121
W
Sun Wukong
tazzajb
Sun Wukong
12,144
3,197
0
3,062
12,116
6,466
363
2,462
9,418
0
61,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,365
Gold Earned
53,693
404
Minions Killed
496
0
Camps Cleared
0
1,797,947
Distance Traveled
1,842,599
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,801
540
107
5
0
440,949
3
W
Artemis
11,952
598
144
7
0
342,295
3
W
Atlas
9,330
467
25
1
0
340,823
1
L
Achilles
9,172
459
131
7
0
376,297
3
L
Yemoja
9,052
453
38
2
0
334,031
1
L
Neith
8,575
429
67
3
0
302,090
1
L
Atlas
8,765
438
61
3
0
344,580
1
W
Vulcan
10,837
542
113
6
0
349,269
8
W
Pele
10,493
525
124
6
0
395,098
1
W
Sun Wukong
11,081
554
90
5
0
415,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role