Player Matchup

Apollo
Apollo
Diamond II
SupportCarrysMe
Apollo
Diamond II
Level 59
God Stats
1W - 1L
1,337 SR
Queue Stats
56W - 21L
2,617 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 59
1,337 SR
2,617 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,500 SR
1,500 MMR
Zhong Kui
Zhong Kui
Diamond IV
 
Zhong Kui
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,427
1,085
4,273
4,061
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ChronosSkadiSetPoseidonBellona

VS

Bans
SolOlorunIzanamiHe BoMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 3 / 0
4,322
864
2,371
5,416
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,273
Damage
2,371
4,061
Taken
5,416
1,588
Mitigated
3,209
1,260
Healing
2,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,371
661
0
2,231
5,416
3,209
0
231
5,185
17,006
2,384
W
4,273
2,636
0
1,260
4,061
1,588
0
2,177
1,884
0
27,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,427
Gold Earned
4,322
59
Minions Killed
49
3
Camps Cleared
2
92,265
Distance Traveled
87,290
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,322
864
49
10
2
87,290
2
W
Apollo
5,427
1,085
59
12
3
92,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role