Player Matchup

Sol
Sol
Drakmor666
Sol
Level 84
God Stats
3W - 3L
1,458 SR
Queue Stats
151W - 95L
1,569 Elo+
Party 2
Fenrir
Fenrir
Pixiato
Fenrir
Level 25
God Stats
7W - 3L
1,702 SR
Queue Stats
94W - 51L
1,568 Elo+
Party 2
Kumbhakarna
Kumbhakarna
dani98vc
Kumbhakarna
Level 25
God Stats
39W - 20L
1,568 SR
Queue Stats
53W - 30L
1,511 Elo+
Party 2
Team Averages
Level 45
1,576 SR
1,549 Elo+

VS

Team Averages
Level 71
1,454 SR
1,418 Elo+
Heimdallr
Heimdallr
Grayn0m
Heimdallr
Level 108
God Stats
20W - 25L
1,404 SR
Queue Stats
309W - 437L
1,339 Elo+
Party 1
Sun Wukong
Sun Wukong
aHairyWhiteGuy
Sun Wukong
Level 98
God Stats
1W - 1L
1,456 SR
Queue Stats
5W - 6L
1,516 Elo+
Solo
Cthulhu
Cthulhu
deadmanwalks2
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 9
8,241
824
11,523
8,075
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Pixiato
Fenrir
13
10 / 2 / 6
9,015
902
15,053
11,253
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
dani98vc
Kumbhakarna
11
1 / 1 / 15
8,116
812
3,128
11,743
5,244
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Grayn0m
Heimdallr
11
2 / 6 / 2
7,538
754
5,343
11,687
7,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
aHairyWhiteGuy
Sun Wukong
11
3 / 6 / 2
7,165
717
8,060
10,712
5,238
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
10
1 / 5 / 4
6,893
689
9,448
12,737
7,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
17
Kills
6
6
Deaths
17
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
9
3.5
L
Heimdallr
Grayn0m
Heimdallr
2
6
2
0.5
W
Fenrir
Pixiato
Fenrir
10
2
6
6.5
L
Sun Wukong
aHairyWhiteGuy
Sun Wukong
3
6
2
0.67
W
Kumbhakarna
dani98vc
Kumbhakarna
1
1
15
8.5
L
Cthulhu
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,704
Damage
22,851
31,071
Taken
35,136
14,540
Mitigated
19,917
11,193
Healing
3,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,523
4,492
0
3,643
8,075
2,934
963
2,401
5,510
31,096
3,570
L
Heimdallr
Grayn0m
Heimdallr
5,343
2,189
122
826
11,687
7,001
378
4,425
7,262
0
15,985
W
Fenrir
Pixiato
Fenrir
15,053
6,325
0
2,880
11,253
6,362
656
2,962
8,073
0
26,512
L
Sun Wukong
aHairyWhiteGuy
Sun Wukong
8,060
1,544
0
821
10,712
5,238
0
4,150
6,562
0
20,314
W
Kumbhakarna
dani98vc
Kumbhakarna
3,128
636
0
4,670
11,743
5,244
50
3,912
7,478
7,208
0
L
Cthulhu
9,448
590
547
1,480
12,737
7,678
123
5,606
7,131
20,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,372
Gold Earned
21,596
78
Minions Killed
86
4
Camps Cleared
5
652,933
Distance Traveled
556,195
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,241
824
50
5
0
240,048
2
L
Heimdallr
7,538
754
20
2
3
176,384
0
W
Fenrir
9,015
902
23
2
4
213,219
3
L
Sun Wukong
7,165
717
42
4
1
185,237
2
W
Kumbhakarna
8,116
812
5
1
0
199,666
1
L
Cthulhu
6,893
689
24
2
1
194,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role