Player Matchup

Atlas
Atlas
BatsAsteroid77
Atlas
Level 129
God Stats
1W - 4L
1,471 SR
Queue Stats
285W - 278L
1,478 Elo+
Solo
Ullr
Ullr
JotaroKujoNumber
Ullr
Level 41
God Stats
6W - 2L
1,817 SR
Queue Stats
107W - 62L
1,583 Elo+
Solo
Mulan
Mulan
MarksDaniels246
Mulan
Level 84
God Stats
1W - 2L
1,573 SR
Queue Stats
244W - 247L
1,461 Elo+
Solo
Merlin
Merlin
SpiritVast
Merlin
Level 66
God Stats
1W - 5L
1,320 SR
Queue Stats
307W - 296L
1,524 Elo+
Solo
Mercury
Mercury
ii XzeeqL
Mercury
Level 158
God Stats
3W - 3L
1,617 SR
Queue Stats
233W - 256L
1,472 Elo+
Solo
Team Averages
Level 96
1,560 SR
1,504 Elo+

VS

Team Averages
Level 111
1,600 SR
1,536 Elo+
Medusa
Medusa
AthensicGoddess
Medusa
Level 116
God Stats
24W - 23L
1,590 SR
Queue Stats
269W - 279L
1,426 Elo+
Solo
Atlas
Atlas
BobPeanut25
Atlas
Level 108
God Stats
1W - 1L
1,624 SR
Queue Stats
93W - 81L
1,455 Elo+
Solo
Ymir
Ymir
Lewpii
Ymir
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 91L
1,518 Elo+
Party 1
Discordia
Discordia
The 3 Tails
Discordia
Level 148
God Stats
3W - 1L
1,576 SR
Queue Stats
263W - 221L
1,713 Elo+
Party 1
Odin
Odin
daYumpYak
Odin
Level 27
God Stats
3W - 2L
1,709 SR
Queue Stats
138W - 129L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
8,034
446
6,750
11,988
12,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 2 / 1
9,412
523
6,193
9,856
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 3 / 2
9,646
536
10,438
13,910
9,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
SpiritVast
Merlin
12
0 / 7 / 2
7,822
435
4,496
10,600
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
ii XzeeqL
Mercury
16
1 / 6 / 2
9,112
506
3,082
14,989
5,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 0
8,722
485
4,557
7,403
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 8
8,139
452
4,091
11,062
9,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
Lewpii
Ymir
17
11 / 1 / 6
10,536
585
16,364
12,826
6,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
The 3 Tails
Discordia
16
5 / 3 / 6
9,689
538
12,569
8,636
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
14
2 / 1 / 3
7,986
444
4,737
8,680
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
7
Kills
20
20
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
2
2
1
1.25
W
1
2
8
2.5
L
0
2
1
0.25
W
Ymir
Lewpii
Ymir
11
1
6
14
L
4
3
2
1.67
L
Merlin
SpiritVast
Merlin
0
7
2
0.14
W
Discordia
The 3 Tails
Discordia
5
3
6
2.67
W
Odin
2
1
3
3.5
L
Mercury
ii XzeeqL
Mercury
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,959
Damage
42,318
61,343
Taken
48,607
34,252
Mitigated
28,840
12,337
Healing
10,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,557
1,283
0
3,702
7,403
2,603
0
918
6,485
0
73,849
L
6,750
2,149
0
2,652
11,988
12,180
0
6,571
4,987
26,109
0
W
4,091
1,581
0
1,824
11,062
9,511
0
3,031
7,911
24,360
0
L
6,193
2,215
0
2,842
9,856
3,156
0
2,156
7,700
0
78,441
W
Ymir
Lewpii
Ymir
16,364
4,177
0
536
12,826
6,391
0
3,849
8,868
74,933
0
L
10,438
1,093
0
4,781
13,910
9,081
0
9,194
3,821
3,349
51,884
L
Merlin
SpiritVast
Merlin
4,496
123
0
1,346
10,600
3,943
518
8,260
1,982
40,974
0
W
Discordia
The 3 Tails
Discordia
12,569
1,060
92
2,592
8,636
3,354
0
2,482
5,950
70,974
0
W
Odin
4,737
1,113
0
1,757
8,680
6,981
0
1,469
7,183
9,911
20,906
L
Mercury
ii XzeeqL
Mercury
3,082
1,473
0
716
14,989
5,892
0
7,639
7,120
0
76,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,026
Gold Earned
45,072
511
Minions Killed
484
0
Camps Cleared
0
1,605,129
Distance Traveled
1,694,764
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,722
485
139
8
0
319,318
6
L
Atlas
8,034
446
40
2
0
315,545
2
W
Atlas
8,139
452
26
1
0
316,099
4
L
Ullr
9,412
523
158
9
0
290,552
4
W
Ymir
10,536
585
121
7
0
370,614
1
L
Mulan
9,646
536
115
6
0
338,117
2
L
Merlin
7,822
435
79
4
0
307,062
3
W
Discordia
9,689
538
127
7
0
333,786
1
W
Odin
7,986
444
71
4
0
354,947
2
L
Mercury
9,112
506
119
7
0
353,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role