Player Matchup

Hachiman
Hachiman
Anvild
Hachiman
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 147L
1,364 Elo+
Solo
Sol
Sol
Biba7738
Sol
Level 27
God Stats
9W - 13L
1,410 SR
Queue Stats
43W - 59L
1,369 Elo+
Party 1
Ganesha
Ganesha
IgorLavr
Ganesha
Level 31
God Stats
1W - 1L
1,662 SR
Queue Stats
23W - 36L
1,345 Elo+
Solo
Da Ji
Da Ji
milan222345
Da Ji
Level 67
God Stats
2W - 5L
1,346 SR
Queue Stats
223W - 299L
1,353 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
syrom
Morgan Le Fay
Level 45
God Stats
2W - 8L
1,335 SR
Queue Stats
34W - 54L
1,341 Elo+
Solo
Team Averages
Level 44
1,451 SR
1,354 Elo+

VS

Team Averages
Level 48
1,501 SR
1,428 Elo+
Thanatos
Thanatos
Cinkitanki
Thanatos
Level 43
God Stats
24W - 15L
1,561 SR
Queue Stats
62W - 55L
1,462 Elo+
Party 2
Athena
Athena
Džingischane
Athena
Level 67
God Stats
1W - 1L
1,508 SR
Queue Stats
83W - 80L
1,474 Elo+
Party 2
Erlang Shen
Erlang Shen
Eliyeet
Erlang Shen
Level 46
God Stats
20W - 20L
1,437 SR
Queue Stats
47W - 55L
1,435 Elo+
Solo
Anhur
Anhur
HERTZAMANTIS
Anhur
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 194L
1,332 Elo+
Solo
Anubis
Anubis
IAmShrexy
Anubis
Level 37
God Stats
8W - 5L
1,500 SR
Queue Stats
44W - 43L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Anvild
Hachiman
9
1 / 6 / 0
6,156
440
6,285
7,806
1,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 2
7,697
550
6,478
9,405
1,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
IgorLavr
Ganesha
9
0 / 5 / 1
6,189
442
3,349
11,365
5,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 8 / 1
7,758
554
7,796
13,559
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
syrom
Morgan Le Fay
10
0 / 6 / 4
6,610
472
3,333
9,712
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cinkitanki
Thanatos
13
11 / 3 / 7
8,818
630
9,067
9,643
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 10
7,579
541
4,148
8,714
5,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
Eliyeet
Erlang Shen
13
5 / 1 / 4
8,086
578
4,242
7,704
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 1 / 6
7,647
546
8,587
9,118
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
IAmShrexy
Anubis
13
5 / 2 / 7
8,342
596
8,110
7,392
3,013
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
7
Kills
30
30
Deaths
7
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Anvild
Hachiman
1
6
0
0.17
L
1
5
2
0.4
W
Thanatos
Cinkitanki
Thanatos
11
3
7
4.83
W
3
0
10
8
W
Erlang Shen
Eliyeet
Erlang Shen
5
1
4
7
W
6
1
6
9
W
Anubis
IAmShrexy
Anubis
5
2
7
4.25
L
Ganesha
IgorLavr
Ganesha
0
5
1
0.1
L
5
8
1
0.69
L
Morgan Le Fay
syrom
Morgan Le Fay
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,241
Damage
34,154
51,847
Taken
42,571
13,831
Mitigated
17,173
9,668
Healing
24,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Anvild
Hachiman
6,285
3,549
0
1,062
7,806
1,087
0
1,378
6,428
0
26,759
L
6,478
2,600
0
1,694
9,405
1,805
0
1,304
8,101
37,628
0
W
Thanatos
Cinkitanki
Thanatos
9,067
2,124
0
8,575
9,643
3,243
781
2,133
7,260
0
43,217
W
4,148
1,315
1,762
2,162
8,714
5,152
159
1,886
6,766
23,352
0
W
Erlang Shen
Eliyeet
Erlang Shen
4,242
1,603
0
5,117
7,704
2,719
688
4,164
3,540
0
35,097
W
8,587
3,250
0
3,120
9,118
3,046
0
2,632
6,486
0
40,650
W
Anubis
IAmShrexy
Anubis
8,110
371
0
4,229
7,392
3,013
690
1,857
5,359
49,465
0
L
Ganesha
IgorLavr
Ganesha
3,349
137
0
1,830
11,365
5,525
0
3,083
8,282
18,245
0
L
7,796
1,585
0
4,486
13,559
3,491
0
2,652
10,907
0
37,460
L
Morgan Le Fay
syrom
Morgan Le Fay
3,333
556
0
596
9,712
1,923
660
3,963
5,749
22,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,410
Gold Earned
40,472
268
Minions Killed
351
0
Camps Cleared
0
1,209,921
Distance Traveled
1,331,557
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,156
440
68
5
0
215,868
2
L
Sol
7,697
550
77
6
0
245,497
5
W
Thanatos
8,818
630
71
5
0
282,715
2
W
Athena
7,579
541
42
3
0
279,923
8
W
Erlang Shen
8,086
578
79
6
0
261,418
4
W
Anhur
7,647
546
73
5
0
261,028
5
W
Anubis
8,342
596
86
6
0
246,473
6
L
Ganesha
6,189
442
10
1
0
246,983
0
L
Da Ji
7,758
554
63
5
0
257,303
1
L
Morgan Le Fay
6,610
472
50
4
0
244,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role