Player Matchup

Loki
Loki
DezTroyer-420
Loki
Level 57
God Stats
9W - 3L
1,655 SR
Queue Stats
22W - 23L
1,517 Elo+
Solo
Cupid
Cupid
Gorm
Cupid
Level 129
God Stats
31W - 25L
1,583 SR
Queue Stats
313W - 317L
1,518 Elo+
Solo
Heimdallr
Heimdallr
Kermy_The_Frog__
Heimdallr
Level 100
God Stats
4W - 3L
1,543 SR
Queue Stats
72W - 69L
1,374 Elo+
Solo
Sol
Sol
LÏGMÃ
Sol
Level 83
God Stats
3W - 1L
1,402 SR
Queue Stats
68W - 49L
1,586 Elo+
Solo
Bacchus
Bacchus
P34RS
Bacchus
Level 114
God Stats
2W - 1L
1,532 SR
Queue Stats
5W - 8L
1,369 Elo+
Solo
Team Averages
Level 97
1,543 SR
1,473 Elo+

VS

Team Averages
Level 103
1,561 SR
1,503 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DarthWiccan97
Jing Wei
Level 29
God Stats
0W - 1L
1,499 SR
Queue Stats
1W - 4L
1,321 Elo+
Solo
Horus
Horus
Kanavî
Horus
Level 108
God Stats
24W - 14L
1,807 SR
Queue Stats
133W - 87L
1,655 Elo+
Solo
Janus
Janus
NicoTheDeeko
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,575 Elo+
Party 1
Atlas
Atlas
RustyMoustache
Atlas
Level 144
God Stats
12W - 19L
1,500 SR
Queue Stats
259W - 282L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 10
9,579
958
8,874
6,241
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
Gorm
Cupid
17
5 / 0 / 14
9,752
975
13,995
7,704
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
13
0 / 0 / 8
7,592
759
4,209
4,393
1,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
15
9 / 0 / 8
9,916
992
15,284
6,671
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
P34RS
Bacchus
13
4 / 1 / 7
8,720
872
7,135
10,730
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 4 / 0
7,872
787
5,421
11,281
3,575
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
DarthWiccan97
Jing Wei
11
0 / 7 / 1
5,909
591
2,014
10,685
3,186
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Kanavî
Horus
12
0 / 3 / 2
6,556
656
2,484
13,167
10,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 6 / 1
5,947
595
3,482
9,168
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 4 / 3
7,218
722
6,344
12,369
10,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
10
24
Kills
3
3
Deaths
24
47
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
0
0.75
L
Jing Wei
DarthWiccan97
Jing Wei
0
7
1
0.07
W
6
2
10
5.5
W
Cupid
Gorm
Cupid
5
0
14
12
L
Horus
Kanavî
Horus
0
3
2
0.33
W
Heimdallr
0
0
8
4
W
Sol
9
0
8
13
L
0
6
1
0.08
W
Bacchus
P34RS
Bacchus
4
1
7
7.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,497
Damage
19,745
35,739
Taken
56,670
19,095
Mitigated
30,640
10,593
Healing
12,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,421
721
0
1,396
11,281
3,575
0
3,688
7,593
0
15,792
L
Jing Wei
DarthWiccan97
Jing Wei
2,014
1,677
312
339
10,685
3,186
0
4,150
6,535
0
11,229
W
8,874
2,360
0
1,388
6,241
1,997
873
1,192
5,049
0
33,160
W
Cupid
Gorm
Cupid
13,995
7,992
173
4,100
7,704
3,210
1,993
3,067
4,637
0
45,932
L
Horus
Kanavî
Horus
2,484
1,222
2,294
4,573
13,167
10,660
0
5,903
7,264
0
7,868
W
Heimdallr
4,209
1,621
0
785
4,393
1,668
45
2,201
2,192
0
20,066
W
Sol
15,284
5,359
0
2,661
6,671
2,914
3,898
2,030
4,641
28,325
2,059
L
3,482
36
0
443
9,168
2,535
0
3,048
6,120
12,085
0
W
Bacchus
P34RS
Bacchus
7,135
542
0
1,486
10,730
9,306
0
1,751
8,979
15,439
0
L
6,344
2,003
1,016
1,843
12,369
10,684
0
4,806
7,563
25,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,559
Gold Earned
33,502
236
Minions Killed
113
15
Camps Cleared
3
1,058,454
Distance Traveled
862,676
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,872
787
27
3
3
130,228
2
L
Jing Wei
5,909
591
23
2
0
163,185
2
W
Loki
9,579
958
37
4
10
236,211
3
W
Cupid
9,752
975
89
9
1
185,654
0
L
Horus
6,556
656
4
0
0
207,919
2
W
Heimdallr
7,592
759
37
4
1
205,255
1
W
Sol
9,916
992
57
6
2
206,285
1
L
Janus
5,947
595
29
3
0
143,066
0
W
Bacchus
8,720
872
16
2
1
225,049
0
L
Atlas
7,218
722
30
3
0
218,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role